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stickman
- Posts: 660
- Joined: Sat Nov 21, 2009 12:40 am
Re: Game Development: Chessebell Poaching
your update broke placing village banners... trying to place a banner on square that has village authority already yields "this land is already owned by XXX"
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reqvaa
- Posts: 79
- Joined: Sat Dec 15, 2012 10:17 am
Re: Game Development: Chessebell Poaching
Can you add bough thing (axe using for leveling) in w16?
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blinx
- Posts: 124
- Joined: Wed Feb 14, 2018 3:26 am
- Location: Seattle
Re: Game Development: Chessebell Poaching
fuckin 13/10, great update, hell yeah!
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blinx
- Posts: 124
- Joined: Wed Feb 14, 2018 3:26 am
- Location: Seattle
Re: Game Development: Chessebell Poaching
Suggestion: Something similar to creels and poacher's pouches, but for seeds and maybe also crop products
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Syndras
- Posts: 28
- Joined: Fri Jul 12, 2013 7:53 pm
Re: Game Development: Chessebell Poaching
I second this, I'm dropping seeds on the floor while harvesting fields.blinx wrote:Suggestion: Something similar to creels and poacher's pouches, but for seeds and maybe also crop products
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reqvaa
- Posts: 79
- Joined: Sat Dec 15, 2012 10:17 am
Re: Game Development: Chessebell Poaching
Huge thanks for stacking drift kelps and mushrooms, that was pain in the ass for a long time!
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: Chessebell Poaching
Yes. Seedbags should come back.blinx wrote:Suggestion: Something similar to creels and poacher's pouches, but for seeds and maybe also crop products
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Chessebell Poaching
Update so good we got 4 server restarts to fit it all in

Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Regulus2424
- Posts: 685
- Joined: Mon Feb 16, 2015 3:48 pm
Re: Game Development: Chessebell Poaching
Wow, this sure was a lot of server restarts, I hope that one of them fixed Wandering Sage.
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
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Axatros
- Posts: 135
- Joined: Sat Mar 23, 2013 10:03 pm
Re: Game Development: Chessebell Poaching
Another update, ITEM LOCKING in slot still not added
https://www.havenandhearth.com/forum/vi ... 48&t=79976
Please jorb and loftar, have you ever considered it? If not the first idea maybe at least the second.
https://www.havenandhearth.com/forum/vi ... 48&t=79976
Please jorb and loftar, have you ever considered it? If not the first idea maybe at least the second.
Pixel art is (and always will be) better than this plastic looking Hafen you gave us here.