Malagast wrote:Thedrah wrote:the only trouble so far with the produce sacks for me is not being able to quickly empty them like you could with a wheelbarrow and you can't dump fuel into things like steel crucibles
but i plan to use them while fishing or mining with the sled so i don't have to pull a bulky cart with chests, just bag ore/coal/fish and into the sled for the return trip. to me, sacks+sled is a convenience thing
You just gave the reasons for the wheelbarrows existence.
Malagast wrote:maze wrote:I guess this replaces wheelbarrows, but stacks still feel weird compared to a large chest, what is inventory 48. (or jotun clam 64)
I guess this will have it's use cases.
I honestly would like to see automation for loom and winepress.
The speed of pressing a full barrel of grapes is like 30m to an hour, just try it once Jorb and you'll see how much of a slog pressing anything is.
- Wheelbarrows still have use with instant coal pile harvesting
Arguably faster physical movement of raw stockpiles when building etc cuz you don't have to unpack and mess around with bags in ur inventory the whole time. Also large chests take hard metals and carry how many boards would you say? Always the sweats talking points. Early game and mid game is also a thing.
loftar wrote:git da mony
Saxony4 wrote:Good patch, the bags are neat addition but idk if making them is more efficient than just using a wheelbarrow to move stockpiles around. I also assume the scorpion sting gives a nice debuff as is to be expected.
Hasta wrote:A good intermediate update. Cheers on taking to the heart my subtle pointers on Diver's Weight being a one-trick-pony, now expand on it even more ('cause two trick pony is better but not by a lot XD)!
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