Game Development: Thatched Totem

Announcements about major changes in Haven & Hearth.

Re: Game Development: Thatched Totem

Postby DarkLadyPhoenix » Thu Feb 26, 2026 3:06 am

Cured Pipeweed.
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Re: Game Development: Thatched Totem

Postby serVar161 » Thu Feb 26, 2026 3:20 am

I understood what it means there are no internal walls. 12 floor cells, but no walls. The customization is good and looks good.
And materials are available from the very beginning of the game.
My english is bEd.
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Re: Game Development: Thatched Totem

Postby jordancoles » Thu Feb 26, 2026 3:51 am

Added/Reworked handling of skeletons for Mammoths & Trolls by creating/exporting/using proper animated skeletons for them. Mammoths now for no reason in particular drop a discrete skull object, much like Cachalots.


Neat

Could we place these skulls on walls at some point?

Also more large structures would be cool like others have said

I can't say I was expecting this type of "larger gate" but glad to not have to use alts to make double gates anymore
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Re: Game Development: Thatched Totem

Postby MightySheep » Thu Feb 26, 2026 5:05 am

end game resource sink flex stuff is good
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Re: Game Development: Thatched Totem

Postby blinx » Thu Feb 26, 2026 5:53 am

7.4/10 Cool update
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Re: Game Development: Thatched Totem

Postby Redlaw » Thu Feb 26, 2026 6:07 am

Looks like a lovely update, some new early game stuff some late game stuff for those that want to show ff.... better then a village full of whale sculls at least these would have a function and show it off.
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Re: Game Development: Thatched Totem

Postby jordancoles » Thu Feb 26, 2026 6:23 am

So this gate is technically the first wall type with variable materials

:thonk:
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: Game Development: Thatched Totem

Postby MightySheep » Thu Feb 26, 2026 6:34 am

Time to add variable palisade and bwall and finally custom cool looking pve bases maybe possible
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Re: Game Development: Thatched Totem

Postby anon737 » Thu Feb 26, 2026 6:37 am

Is a minehole buildable in a new hut?
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Re: Game Development: Thatched Totem

Postby Regulus2424 » Thu Feb 26, 2026 7:02 am

ngl, thought that you reintroduced village porticos for a second :o
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
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