Game Development: Radish Butchery

Announcements about major changes in Haven & Hearth.

Re: Game Development: Radish Butchery

Postby _Scipio » Thu Mar 12, 2026 1:24 am

Good update, thanks Jorb. We would always do fisherman credo first just to reduce the amount of painful tasks it gives. Glad to see the change.
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

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Re: Game Development: Radish Butchery

Postby Malagast » Thu Mar 12, 2026 1:31 am

These numerous qol changes and juicy additions are great. Having seen them on a weekly basis as well though? Outstanding effort. :D
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Re: Game Development: Radish Butchery

Postby Brojnos » Thu Mar 12, 2026 1:32 am

W PATCH as always guys, much love, I love these juicy frequent updates !!! as always I suggest: Add new combat animations for combat moves
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Re: Game Development: Radish Butchery

Postby springyb » Thu Mar 12, 2026 1:32 am

High quality patch.

It kinda just almost makes me forget you haven't told us when w17 is yet
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Re: Game Development: Radish Butchery

Postby wildair » Thu Mar 12, 2026 1:33 am

Tha big jorb. Good job!
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Re: Game Development: Radish Butchery

Postby Joshk80k » Thu Mar 12, 2026 1:38 am

The auto-butcher mechanic works beautifully, in one fell swoop you've cut livestock management tedium by a HUGE degree. I love the direction you've been moving in reducing the more monotonous tasks, thank you.
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Re: Game Development: Radish Butchery

Postby Hasta » Thu Mar 12, 2026 1:50 am

Joshk80k wrote:The auto-butcher mechanic works beautifully


Mostly agreed, but the sequencing isn't ideal. I tried to mass-butcher my deer king and my toon kept stopping 'cause he couldn't reach the furthest deer (although manually I could butcher a deer that was closer to me).

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Good enough tho, most people don't stack their game this way for compact keeping.
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Re: Game Development: Radish Butchery

Postby maze » Thu Mar 12, 2026 2:21 am

jorb wrote:
[*] There is now a mass butchery command. You can Shift-click a carcass lying on the ground to get an area select indicator using the harvest pointer. The character will butcher anything in the commanded area from start to finish without asking questions.


Can you add that same thing to trellis, so that we can clean them off quicker easier
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Re: Game Development: Radish Butchery

Postby Malagast » Thu Mar 12, 2026 2:46 am

maze wrote:
jorb wrote:
[*] There is now a mass butchery command. You can Shift-click a carcass lying on the ground to get an area select indicator using the harvest pointer. The character will butcher anything in the commanded area from start to finish without asking questions.


Can you add that same thing to trellis, so that we can clean them off quicker easier


You can already do that brother.
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Re: Game Development: Radish Butchery

Postby Hasta » Thu Mar 12, 2026 2:59 am

Malagast wrote:You can already do that brother.


I think he meant "clean" as remove crops planted on trelli. I think you read it as "harvest".
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