Game Development: Duckwall

Announcements about major changes in Haven & Hearth.

Re: Game Development: Duckwall

Postby Gigapower » Sun May 03, 2026 12:22 am

jorb wrote:
Gigapower wrote:Cant login, every time I try it crashes with the same Java error mentioned previously.


I believe this should be fixed now?

Code: Select all
haven.Resource$BadVersionException: Obsolete version 1 of ui/provinces requested, loaded version is 2, from cache source backed by HashDirCache(http://game.havenandhearth.com/render/)
   at haven.Resource$Pool.load(Resource.java:683)
   at haven.Resource$Spec.get(Resource.java:118)
   at haven.Resource$Spec.get(Resource.java:122)
   at haven.Resource$Spec.get(Resource.java:105)
   at haven.PType.lambda$static$1(PType.java:43)
   at haven.Resource$CodeEntry.loader(Resource.java:1750)
   at haven.Resource$CodeEntry.getentry(Resource.java:1777)
   at haven.Resource$CodeEntry.get(Resource.java:1810)
   at haven.Resource.getcode(Resource.java:1869)
   at haven.GobIcon.getfac(GobIcon.java:208)
   at haven.GobIcon$Settings$Loader.run(GobIcon.java:442)
   at haven.Loader.lambda$defer$0(Loader.java:240)
   at haven.Loader$Future.run(Loader.java:71)
   at haven.Loader$Future.access$400(Loader.java:42)
   at haven.Loader.loop(Loader.java:202)
   at java.base/java.lang.Thread.run(Unknown Source)

Unfortunately no it still is happening here.
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Re: Game Development: Duckwall

Postby linkfanpc » Sun May 03, 2026 12:45 am

Zephroze wrote:We gonna do anything about the ability to cause so much injury in one hit that it bypasses death protection and kills people? It's the reason I cannot recommend the game to less hardcore players.

Losing your gear, not fun but recoverable.

Losing your character because the opt-in permadeath mechanics malfunction? Can't sell that to anybody.


i'm pretty sure i already explained to you in another thread that that is an intended mechanic and not a malfunction. disliking that is fine (albeit against the game's ideology but w/e) but willingly lying and claiming it's a fault of the game is loser behavior.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn

Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Re: Game Development: Duckwall

Postby Joshk80k » Sun May 03, 2026 1:43 am

I'm not sure what happened in the last few updates, but it seems like aggroing multiple things at once (it seems like 7+) is causing the client to crash, and it's not possible to log back in until you've been KO'd. I just replicated this on the base client with a bunch of grasshoppers and toads. This greatly complicates fighting groups of aurochs, wolves, and slimes when mining and breaking up those rocks that spawn while mining. I wasn't going to bother the devs about it because I originally thought it was a custom client thing, but since it's happening on the default client, I want to bring it to your attention.

Thanks for taking a look!
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Re: Game Development: Duckwall

Postby Selderis » Sun May 03, 2026 1:44 am

Gigapower wrote:
jorb wrote:
Gigapower wrote:Cant login, every time I try it crashes with the same Java error mentioned previously.


I believe this should be fixed now?

Code: Select all
haven.Resource$BadVersionException: Obsolete version 1 of ui/provinces requested, loaded version is 2, from cache source backed by HashDirCache(http://game.havenandhearth.com/render/)
   at haven.Resource$Pool.load(Resource.java:683)
   at haven.Resource$Spec.get(Resource.java:118)
   at haven.Resource$Spec.get(Resource.java:122)
   at haven.Resource$Spec.get(Resource.java:105)
   at haven.PType.lambda$static$1(PType.java:43)
   at haven.Resource$CodeEntry.loader(Resource.java:1750)
   at haven.Resource$CodeEntry.getentry(Resource.java:1777)
   at haven.Resource$CodeEntry.get(Resource.java:1810)
   at haven.Resource.getcode(Resource.java:1869)
   at haven.GobIcon.getfac(GobIcon.java:208)
   at haven.GobIcon$Settings$Loader.run(GobIcon.java:442)
   at haven.Loader.lambda$defer$0(Loader.java:240)
   at haven.Loader$Future.run(Loader.java:71)
   at haven.Loader$Future.access$400(Loader.java:42)
   at haven.Loader.loop(Loader.java:202)
   at java.base/java.lang.Thread.run(Unknown Source)

Unfortunately no it still is happening here.


I'm getting this too, as soon as I log in I get this same Java error.
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Re: Game Development: Duckwall

Postby inevitable » Sun May 03, 2026 2:25 am

Joshk80k wrote:I'm not sure what happened in the last few updates, but it seems like aggroing multiple things at once (it seems like 7+) is causing the client to crash, and it's not possible to log back in until you've been KO'd. I just replicated this on the base client with a bunch of grasshoppers and toads. This greatly complicates fighting groups of aurochs, wolves, and slimes when mining and breaking up those rocks that spawn while mining. I wasn't going to bother the devs about it because I originally thought it was a custom client thing, but since it's happening on the default client, I want to bring it to your attention.

Thanks for taking a look!


I made a fix for this here: https://github.com/dolda2000/hafen-client/pull/22

I only was able to replicate it by breaking loose rocks for 6+ slimes, if you can give a bit more detail on how you reproduce it with grasshoppers or toads that'd be swell. You drop 7 grasshoppers/toads and then...?
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Re: Game Development: Duckwall

Postby gravesmerch » Sun May 03, 2026 3:04 am

may not affect many clients, but in my case seems openjdk26 removed Applet class, easiest workaround was downgrading to openjdk21 (coincidentally using duck ai to help)
Last edited by gravesmerch on Sun May 03, 2026 3:06 am, edited 1 time in total.
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Re: Game Development: Duckwall

Postby linkfanpc » Sun May 03, 2026 3:06 am

gravesmerch wrote:duck ai


say that again
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn

Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
User avatar
linkfanpc
 
Posts: 2235
Joined: Wed Aug 05, 2015 7:07 pm

Re: Game Development: Duckwall

Postby BigCountry » Sun May 03, 2026 3:06 am

Code: Select all
haven.Resource$BadVersionException: Obsolete version 1 of ui/provinces requested, loaded version is 2, from cache source backed by HashDirCache(http://game.havenandhearth.com/render/)
   at haven.Resource$Pool.load(Resource.java:683)
   at haven.Resource$Spec.get(Resource.java:118)
   at haven.Resource$Spec.get(Resource.java:122)
   at haven.Resource$Spec.get(Resource.java:105)
   at haven.PType.lambda$static$1(PType.java:43)
   at haven.Resource$CodeEntry.loader(Resource.java:1750)
   at haven.Resource$CodeEntry.getentry(Resource.java:1777)
   at haven.Resource$CodeEntry.get(Resource.java:1810)
   at haven.Resource.getcode(Resource.java:1869)
   at haven.GobIcon.getfac(GobIcon.java:208)
   at haven.GobIcon$Settings$Loader.run(GobIcon.java:442)
   at haven.Loader.lambda$defer$0(Loader.java:240)
   at haven.Loader$Future.run(Loader.java:71)
   at haven.Loader$Future.access$400(Loader.java:42)
   at haven.Loader.loop(Loader.java:202)
   at java.base/java.lang.Thread.run(Unknown Source)



I'm getting this too, as soon as I log in I get this same Java error.

same +1
Image
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Re: Game Development: Duckwall

Postby gravesmerch » Sun May 03, 2026 3:10 am

linkfanpc wrote:
gravesmerch wrote:duck ai


say that again

lol been using ai from duckduckgo, today is duck patch, whaaaa, but actually was Haiku who helped my noob linux skills
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Re: Game Development: Duckwall

Postby dagrimreefah » Sun May 03, 2026 7:24 am

gravesmerch wrote:may not affect many clients, but in my case seems openjdk26 removed Applet class, easiest workaround was downgrading to openjdk21 (coincidentally using duck ai to help)

Using openjdk21 and the error still happens, dammit
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