Robben_DuMarsch wrote:I'm working late tonight, early tomorrow - Can someone tell me if you can now specify which subtype of available inputs you want to craft with now?
it's not great. for crafting one thing, it's fine i guess. it's not really what i would call specifying subtype though, more like you can highlight the individual ingredients you want, which i guess is useful, not sure yet. there doesn't seem to be a way to deselect items other than manipulating them in your inventory.
i feel like it would be a lot better if they also made it so each ingredient had a slot and you could set the slot with an item and it would only pull from those items for that slot. not 100% sure it's necessary to split the slots out like that but it's probably the simplest way.
craft.png
in the top part of this shitty mspaint mockup the crafting window with standard "generic input slots": tuber, tuber, salad, salad, salad, onion, spice. these would be the default.
if the user held a turnip and clicked on slot 1, the slot would only take turnips for that ingredient.
likewise carrot on slot 2 and lettuce on slot 3. slot 4 will still take any salad. slot 5 will take any salad but lettuce, maybe hold alt or something while clicking the object to the slot.
6, 7, still generic.
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