Game Development: Gongalong!

Announcements about major changes in Haven & Hearth.

Re: Game Development: Gongalong!

Postby Robben_DuMarsch » Wed May 27, 2026 11:31 pm

I'm working late tonight, early tomorrow - Can someone tell me if you can now specify which subtype of available inputs you want to craft with now?
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Re: Game Development: Gongalong!

Postby Frogg » Thu May 28, 2026 12:17 am

Requesting a video of every GONG sound for comparison. :!:
I won't be playing until next wipe.
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Re: Game Development: Gongalong!

Postby losexd » Thu May 28, 2026 5:55 am

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa someone give me a dino hat

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Re: Game Development: Gongalong!

Postby sabinati » Thu May 28, 2026 6:11 am

Robben_DuMarsch wrote:I'm working late tonight, early tomorrow - Can someone tell me if you can now specify which subtype of available inputs you want to craft with now?


it's not great. for crafting one thing, it's fine i guess. it's not really what i would call specifying subtype though, more like you can highlight the individual ingredients you want, which i guess is useful, not sure yet. there doesn't seem to be a way to deselect items other than manipulating them in your inventory.

i feel like it would be a lot better if they also made it so each ingredient had a slot and you could set the slot with an item and it would only pull from those items for that slot. not 100% sure it's necessary to split the slots out like that but it's probably the simplest way.

craft.png

in the top part of this shitty mspaint mockup the crafting window with standard "generic input slots": tuber, tuber, salad, salad, salad, onion, spice. these would be the default.

if the user held a turnip and clicked on slot 1, the slot would only take turnips for that ingredient.
likewise carrot on slot 2 and lettuce on slot 3. slot 4 will still take any salad. slot 5 will take any salad but lettuce, maybe hold alt or something while clicking the object to the slot.
6, 7, still generic.
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Re: Game Development: Gongalong!

Postby mvgulik » Thu May 28, 2026 11:28 am

Hmm ... Click input slot => open ... never mind. To near to perfection + potential server heavy.
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Re: Game Development: Gongalong!

Postby Astarisk » Thu May 28, 2026 1:55 pm

> gong update
> dino hat

If you intended to get that damn song stuck in my head you succeeded.
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Re: Game Development: Gongalong!

Postby sMartins » Thu May 28, 2026 3:28 pm

Get It on .... Nananan ... Get It on, gongalong :D
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Re: Game Development: Gongalong!

Postby ulbu » Fri May 29, 2026 9:11 am

Can we have gong plate and gong stand as separate objects? (Like big boat and sail). Gong plates would look cool as wall decoration in a gong hall. And would be no need to build many of them to try all, just craft the plate and replace. Pretty much the same request as for bell tower.
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Re: Game Development: Gongalong!

Postby Regulus2424 » Fri May 29, 2026 10:39 am

Separate objects? What's next, one object controlling another? :roll:
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Re: Game Development: Gongalong!

Postby CCKpoppin » Fri May 29, 2026 11:49 am

Store Description wrote:Image$7 This Jurassic fashion statement stands ready to put a cap on any mammalian supremacy plans!

Does this mean Hearthlings are mammals???? Does cladistic phylogeny apply in the hearth? How would a troll be classified!? Gasp, oh my science!

losexd wrote:aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa someone give me a dino hat

1. Open the door
2. Get on the floor
3…
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