Game Development: Pfefferbench

Announcements about major changes in Haven & Hearth.

Re: Game Development: Pfefferbench

Postby Audiosmurf » Mon Jun 15, 2026 11:26 pm

Or make greenhouses cost like twice as much and be like 5x as big inside
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Re: Game Development: Pfefferbench

Postby linkfanpc » Mon Jun 15, 2026 11:29 pm

Audiosmurf wrote:Or make greenhouses cost like twice as much and be like 5x as big inside


or make each tile take 10x the seeds but give 10x the product idk
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Re: Game Development: Pfefferbench

Postby WowGain » Mon Jun 15, 2026 11:52 pm

imagine what QoL could come out of you guys interacting with other systems youve made ¦]
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven


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Re: Game Development: Pfefferbench

Postby Chaboy30 » Tue Jun 16, 2026 1:35 am

HUGE crafting QoL. Now we just need a fireplace that can hold a frying pan and the most common constant screeching for the village tools can cease.
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Re: Game Development: Pfefferbench

Postby SnuggleSnail » Tue Jun 16, 2026 2:30 am

"wow thank you jorb thing works the way it should've worked from the beginning can I suck your dick"

Unironically 20+ years to do this:
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Re: Game Development: Pfefferbench

Postby losexd » Tue Jun 16, 2026 2:43 am

cool update

w3 - AD
w6 - Shamanizma, LS Dragons Reach, AD
w7 - LS Old Monkey, AD
w10 - Shamanizma
w12 - North Star, LS Midgard Island
W13 - Monke and LS Midgard
W15 - LS ☾ Moon Lake ☾
W16 - Balls Bay, Will Consider, ???


My W7 Legacy old shop (Closed): http://www.havenandhearth.com/forum/viewtopic.php?f=35&t=35221
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Re: Game Development: Pfefferbench

Postby 524u » Tue Jun 16, 2026 7:24 am

linkfanpc wrote:
Audiosmurf wrote:Or make greenhouses cost like twice as much and be like 5x as big inside


or make each tile take 10x the seeds but give 10x the product idk


Or plants grow faster in greenhouse + remove moundbeds
B)
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Re: Game Development: Pfefferbench

Postby sMartins » Tue Jun 16, 2026 7:37 am

Bigger greenhouse variant plus faster growth
Make friends with the other crabs or try to escape the bucket.
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Re: Game Development: Pfefferbench

Postby Nightdawg » Tue Jun 16, 2026 9:17 am

Our primary development direction is toward object-controlled-objects.
jorb wrote:I do not want to over-promise or hype up stuff that could be months out.

"Our primary development direction is toward object-controlled-objects"
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Re: Game Development: Pfefferbench

Postby magnet » Tue Jun 16, 2026 1:57 pm

OCO nightmare never ends
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