Prelude: World 16.2

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.2

Postby Regulus2424 » Fri Jul 17, 2026 10:16 pm

Axatros wrote:I want to believe some delicious quality of life features like this:

viewtopic.php?f=48&t=79976

will be added :roll:


devs are spiritually league players I'm afraid
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
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Re: Prelude: World 16.2

Postby pagsiu » Fri Jul 17, 2026 10:20 pm

Don't forget to spawn content this time (rip wasteland trees). Oh, btw, what's with the 500+ guests DDOSing the fuck out of this site recently? Cloudflare when? ¦]
Marking forum read since World 2.
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Re: Prelude: World 16.2

Postby _Scipio » Fri Jul 17, 2026 10:38 pm

Any way you could push the release to September?
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

ImageWarriors of Annihilation ; The Crimson Tide ; Remnants of the Few
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Re: Prelude: World 16.2

Postby ShebbyPls » Fri Jul 17, 2026 10:48 pm

_Scipio wrote:Any way you could push the release to September?


A second vote for pushing release to September. Less conflicting plans toward autumn, and everyone’s kids should be back in school by then 8-)
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Re: Prelude: World 16.2

Postby Audiosmurf » Fri Jul 17, 2026 10:55 pm

I also support September reset but they've never really been known to adjust anything like this in the past
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Re: Prelude: World 16.2

Postby paskasammakko » Fri Jul 17, 2026 11:03 pm

i not playing this world start because bad date to start
its still vacation times
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Re: Prelude: World 16.2

Postby Luno » Fri Jul 17, 2026 11:23 pm

Being able to raw hide rageless characters back to their hearthfire will become one or more of:

1- become a crowd control ability rage characters can use to approach their targets after forcing them into hearth travel cast if it can be interrupted and can be used at a distance

2- become a safe way to be sent back home in middle of combat by having a rage alt raw hide urself, if it cannot be interrupted

3- become a pointless thing that does nothing, if it cannot be used from a distance and it can be interrupted through combat by others(i can just aggro my friend being hearthed to save him)



Just make all gates become vgates for everyone, ffs.
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Re: Prelude: World 16.2

Postby Audiosmurf » Fri Jul 17, 2026 11:25 pm

I still think it should be opt-in, it shouldn't be "if you don't have rage." There should be another skill you can buy called "cowardice" that opts you out of PVP but makes it so anyone (with rage or otherwise) can evict you with no timer.
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Re: Prelude: World 16.2

Postby demetharkey » Fri Jul 17, 2026 11:25 pm

after almost a year into 16.1 you dont have a clear patch note for 16.2. gonna wing it as it goes i see.
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Re: Prelude: World 16.2

Postby piotropo54 » Fri Jul 17, 2026 11:33 pm

I'd say that w17 with w16 time, safe pali, 3 continents to choose and no server split would be much better option.
But we will see, hopefully i'm proven wrong
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