Game Development: Castles in the Sand

Announcements about major changes in Haven & Hearth.

Re: Game Development: Castles in the Sand

Postby jorb » Thu Nov 12, 2015 10:56 am

ramones wrote:Barter stands back, preety please?


Yes, I suppose this makes that a higher priority.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Castles in the Sand

Postby bmjclark » Thu Nov 12, 2015 11:04 am

So sand castle has a 3-4+ day study time right? And still gives the same LP as in legacy when it was an 18 hour study time. I have to ask why you'd nerf what was already a pretty terrible curio in legacy :P
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
User avatar
bmjclark
 
Posts: 4010
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Game Development: Castles in the Sand

Postby uncleseano » Thu Nov 12, 2015 11:06 am

Awh..I just built my cellar
User avatar
uncleseano
 
Posts: 560
Joined: Thu Apr 22, 2010 7:23 pm

Re: Game Development: Castles in the Sand

Postby jorb » Thu Nov 12, 2015 11:06 am

bmjclark wrote:So sand castle has a 3-4+ day study time right? And still gives the same LP as in legacy when it was an 18 hour study time. I have to ask why you'd nerf what was already a pretty terrible curio in legacy :P


The intention was just to add some long-range curios, and this seemed like a good candidate. Will look at it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Castles in the Sand

Postby jordancoles » Thu Nov 12, 2015 11:13 am

jorb wrote:
bmjclark wrote:So sand castle has a 3-4+ day study time right? And still gives the same LP as in legacy when it was an 18 hour study time. I have to ask why you'd nerf what was already a pretty terrible curio in legacy :P


The intention was just to add some long-range curios, and this seemed like a good candidate. Will look at it.

Is the sand castle still 2x2? Because no one is going to use it as a long-range curio even if it was buffed if that's the case
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Castles in the Sand

Postby jorb » Thu Nov 12, 2015 11:14 am

jordancoles wrote:Is the sand castle still 2x2? Because no one is going to use it as a long-range curio even if it was buffed if that's the case


Depends on how much I buff it, doesn't it?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Castles in the Sand

Postby rye130 » Thu Nov 12, 2015 11:18 am

jorb wrote:
jordancoles wrote:Is the sand castle still 2x2? Because no one is going to use it as a long-range curio even if it was buffed if that's the case


Depends on how much I buff it, doesn't it?


It does, but be careful buffing it. Because you're basically buffing 4 curios at once.
User avatar
rye130
 
Posts: 2552
Joined: Mon Feb 01, 2010 9:41 pm

Re: Game Development: Castles in the Sand

Postby Avu » Thu Nov 12, 2015 11:42 am

Long range curios are mostly pointless as long as auto curios exist. I guess if you really can't be online they are something but really not competitive.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
Avu
 
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Game Development: Castles in the Sand

Postby molenga » Thu Nov 12, 2015 11:43 am

Great patch! The claim changes will allow for commerce to start flowing in the hearthlands more freely. :D
molenga
 
Posts: 357
Joined: Wed Feb 25, 2015 7:00 pm

Re: Game Development: Castles in the Sand

Postby spectacle » Thu Nov 12, 2015 11:44 am

Avu wrote:Long range curios are mostly pointless as long as auto curios exist. I guess if you really can't be online they are something but really not competitive.

They are better than sitting around for days with an empty mentory because you're traveling and can't log in.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
User avatar
spectacle
 
Posts: 950
Joined: Wed Nov 11, 2009 11:16 am
Location: Planet

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], DataForSeo [Bot], Python-Requests [Bot] and 71 guests