Game Development: Breath of Air

Announcements about major changes in Haven & Hearth.

Re: Game Development: Breath of Air

Postby shubla » Thu Aug 11, 2016 5:11 pm

Myrgard wrote:Palis can be broken by hand again (after the fix 5 minutes ago) yay

Waiting to get raided by a palibasher yay

How hard can it be devs?
Just make soak 9999 or something. That would be ghetto solution by purus.

Sadly that would make palisade's invincible.
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Re: Game Development: Breath of Air

Postby Bankus » Thu Aug 11, 2016 5:16 pm

Cool to see big changes and life in the game! Not entirely sure how they affect me, but I'll figure it out eventually!
I hope we see more fish added, I'm really enjoying seeing all the different types.
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Re: Game Development: Breath of Air

Postby dafels » Thu Aug 11, 2016 5:17 pm

Ysh wrote:
dafels wrote:
Atamzsiktrop wrote:LadyGoo says that it's the reason and I just agree with the points she makes, I think the reason is different though - PvP is not very good, we don't have a proper combat system yet and horses are kinda broken.


Why there is no PvP:
- Bullshit horse stamina mechanics
- Dumb ass combat system, no depth, no strategies or anything
- Fights end in a interval of 10 seconds and 1 minute, where is the fun to lose a character that you grinded for weeks so fast?
- Archery, was fixed, but the fix was too late
- No jorby lub for pvpers

https://puu.sh/qx54U/fd4dde4d35.png would love to bring all this pvp back

Only reasons for any men to do a thing: 1. it is fun 2. it give rewarding. PvP is already none of these.


https://www.youtube.com/watch?v=mYmgx3jGfuo
- The video of combat before horses, it was kinda fun even with the current combat system, the fights could last for a lot longer than few seconds. The horses is the biggest evil here.

Combat now: Approach the enemy on horses, kick him off the horse, kill him in seconds. 2 days ago we killed a fully geared guy in 8 seconds upon from entering his render, new record. If you're alone against a group of people, it's a death sentence with no chance to escape unless you're a real luckerdog or they are bad or fight back with these horse + combat mechanics.

It wouldn't be so bad if devs would have actually balanced the horses for combat, even when they brought the horse patch out many pointed out that it will be stupidly broken... but they don't even bother to do anything about that at all and rather see people quitting the game.
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Re: Game Development: Breath of Air

Postby Ysh » Thu Aug 11, 2016 5:42 pm

dafels wrote:
Ysh wrote:
dafels wrote:Why there is no PvP:
- Bullshit horse stamina mechanics
- Dumb ass combat system, no depth, no strategies or anything
- Fights end in a interval of 10 seconds and 1 minute, where is the fun to lose a character that you grinded for weeks so fast?
- Archery, was fixed, but the fix was too late
- No jorby lub for pvpers

https://puu.sh/qx54U/fd4dde4d35.png would love to bring all this pvp back

Only reasons for any men to do a thing: 1. it is fun 2. it give rewarding. PvP is already none of these.


https://www.youtube.com/watch?v=mYmgx3jGfuo
- The video of combat before horses, it was kinda fun even with the current combat system, the fights could last for a lot longer than few seconds. The horses is the biggest evil here.

Combat now: Approach the enemy on horses, kick him off the horse, kill him in seconds. 2 days ago we killed a fully geared guy in 8 seconds upon from entering his render, new record. If you're alone against a group of people, it's a death sentence with no chance to escape unless you're a real luckerdog or they are bad or fight back with these horse + combat mechanics.

It wouldn't be so bad if devs would have actually balanced the horses for combat, even when they brought the horse patch out many pointed out that it will be stupidly broken... but they don't even bother to do anything about that at all and rather see people quitting the game.

In other word, combat now is not fun.
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Re: Game Development: Breath of Air

Postby joojoo1975 » Thu Aug 11, 2016 6:47 pm

I guess I shouldn't be surprised.

instead of fixing some of your more blatant problems(farming, tri-quality)

lets go ahead and remove stat caps.

-1 guys

-1
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Re: Game Development: Breath of Air

Postby maze » Thu Aug 11, 2016 7:14 pm

Think the only thing I dislike about this update cap removed.
We really need a voting system on the forums for something like that.
I find level cap was a nice idea and allowed more casual players to compete vs hardcore players.
300 might have been to low- but I'm still for a stat cap.

Defending players > attacking players.
Casual players > hardcore players.

But~ I wanna hear what you have for us next week~
I just await the day you make HnH more D&D base and start picking people to fill small rolls in your world ;p
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Re: Game Development: Breath of Air

Postby shadyg0d » Thu Aug 11, 2016 7:21 pm

Add back stat cap. Add dragons instead. End game content is now trying to capture dragons, which can be used as siege engines to attack large villages with a minimum authority
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Re: Game Development: Breath of Air

Postby Redlaw » Thu Aug 11, 2016 7:39 pm

I am ok with the stat caps beong removed, hell its making me want to play again and I am not much of a PvPer, that feeling of being able to grow and grow. Farming, cooking everything I enjoy doing I now feel wont have the now we are baking plain bread to fill are energy bar.
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Re: Game Development: Breath of Air

Postby Kaios » Thu Aug 11, 2016 8:14 pm

joojoo1975 wrote:I guess I shouldn't be surprised.

instead of fixing some of your more blatant problems(farming, tri-quality)

lets go ahead and remove stat caps.

-1 guys

-1


That's the Seatribe development process in a nutshell though, implement a half-finished mechanic and then get to work on another.
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Re: Game Development: Breath of Air

Postby Thop » Thu Aug 11, 2016 9:58 pm

Kaios wrote:
joojoo1975 wrote:I guess I shouldn't be surprised.

instead of fixing some of your more blatant problems(farming, tri-quality)

lets go ahead and remove stat caps.

-1 guys

-1


That's the Seatribe development process in a nutshell though, implement a half-finished mechanic and then get to work on another.

why are you so salty? maybe because you lost mod? XD

gg bro gg
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