Game Development: Stalking Garden

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stalking Garden

Postby tyrtix » Wed Jul 10, 2019 10:02 pm

And revert incoming...
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Re: Game Development: Stalking Garden

Postby dafels » Wed Jul 10, 2019 10:04 pm

Instead of removing shit, should just made that the same foraged stuff that are grown in pots are way better when they are foraged in the wild(give more lp/stats) and I think foraging would be in a good spot
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Re: Game Development: Stalking Garden

Postby xzo » Wed Jul 10, 2019 10:05 pm

fairenuf

thanks for reverting
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
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Re: Game Development: Stalking Garden

Postby toylover » Wed Jul 10, 2019 10:06 pm

thanks
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Re: Game Development: Stalking Garden

Postby jorb » Wed Jul 10, 2019 10:06 pm

Ok, so, after careful consideration -- we went back and forth quite a bit -- we have decided to hold off on the gardening changes until a more opportune moment.

There are a few tantrum posts in this thread that I really dislike, but there were also some good arguments made against the change, perhaps chiefly that the quality of foraged goods is a bigger problem. All in all, we'll hold off, and do things more gradually and gracefully. Mechanically I think the changes were net positive, but the manner of implementation could be better.

Thank you for your passion.

OP updated.
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Re: Game Development: Stalking Garden

Postby loftar » Wed Jul 10, 2019 10:07 pm

By the way, I re-checked the siege stuff and remembered that we had already changed the notification radius to be 180 tiles (well, actually 24 * the speed of the siege engine in question, so shorter for catapults), so the previously mentioned problems shouldn't exist, unless I'm missing something.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Stalking Garden

Postby aselpina » Wed Jul 10, 2019 10:08 pm

thank you so much!
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Re: Game Development: Stalking Garden

Postby dinekel » Wed Jul 10, 2019 10:09 pm

(EN)
I did not think it was a bad idea but do what? Already reversing things ... at least edits the update pacht post.

(BR)
Eu não achei uma má ideia mas fazer o que? Já esta revertendo as coisas...pelo menos edita o post do pacht de atualização.

:mrgreen:
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Re: Game Development: Stalking Garden

Postby SiO2 » Wed Jul 10, 2019 10:11 pm

I can see how troll mashroom can replace cavebulb, but the bluebell change is straight huge nerf of both pots and gardener credo.
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Re: Game Development: Stalking Garden

Postby Audiosmurf » Wed Jul 10, 2019 10:11 pm

I think garden pots just need to be a little more robust in their usefulness before removing half of what they do doesn't feel like invalidation.

Perhaps things that can only be grown in pots, idk.
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