wonder-ass wrote:adding arbitrary conflict and things to fight over does not make people fight more in fact it does the opposite we've seen this countless times (thingwalls/meteor). I've walked up to peoples gates early world countless times and watched them continue to spitroast their food while I sit there. nobody is going to come out and fight me knowing I have a snek not too far away. same goes for the opposite why would anyone come fight me at my gate knowing I can just run in and out of a safepali.
you know how you can actually create conflict? by making it so I can randomly run in to them, something that never fucking happens because the map is so abnormally large. how insanely fun it would be if every time I walked around outside I had a very high chance of running in to other players that are willing to fight me, just random fighters doing chores hunting w/e and it turning in to a fight. you don't even need to make a smaller world just enticing the mouth breathing pvprs to all live in a location due to quality or idfk the lava mountain? would have the same effect.
SErafin wrote:Will characters be deleted/reset? (This is my first map reset)
SErafin wrote:Will characters be deleted/reset? (This is my first map reset)
Okocim wrote:It's because haven is not a PvP game, there is no real conflict generation, nothing to fight over.
SnuggleSnail wrote:Okocim wrote:It's because haven is not a PvP game, there is no real conflict generation, nothing to fight over.
Sure it does! I want to kill you and take your shit. You want to not be dead, to keep your shit, and maybe get revenge for me being a dickhead.
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wonder-ass wrote:bro u had like 10 people on playing at every single gank and fight that i saw, there are maybe 20/30 active fighters every world u had 1/3rd of them playing actively. them teaming up was some pussy shit but dont act like having 10 active fighters is a small deal. your exact words to this was " we cant just tell some of our guys to not play and not come out" which is fair but then u got mad when they all did the same thing to you.
tbh i dont give a fuck about bots, i wont be playing long enough to where ill get out statted by anyone. i cant wait to go slaughter every hermit in sight gank a bunch of faction farmers and never get any repercussions for doing so because this fucking game is so unbelievably carebear that it basically wont matter.
and to the retards saying "If YoU wAnT a FigHt Go tO tHeIr GaTe" nobody wants to fight under these gay conditions. im not going to spend 30 minutes traveling wait 15 minutes for them to get their group ready so i can watch them run in to a safepali or us to a snek at the slightest chance of a loss. i want hood rat shit, i want ganks not this shitty gameplay loop.
MightySheep wrote:I honestly think the reason groups like whatever bay and others think have this insane defeatist mentality to the point I can walk solo into the middle of their village while 6+ dudes cower behind wall and KO someone is because of the disinformation constantly being spread painting a picture of insurmountable odds. Whereas the reality is now combat stats are equalized, attributes are equalized, u cant spiral industry, and the biggest W14 group was 10 people. There's basically not a single barrier to PvP anymore. Any group with 5 people is already 1 of the biggest factions. Congratz. Only thing stopping group like whatever bay from being the dominant faction is their own lack of balls, they probably read too many snail posts and think tree quests is the reason they can't compete.
SnuggleSnail wrote:With that in mind when Trollex complains on the forum that he's running out of things to do, and therefore industry that is a necessity for everybody who wants to be 'relevant', should be grindier Jorbtar should take it with a mountain of salt.
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