Headshot wrote:Game starts to be a Happy Farmer simulator + for 10$ instead of survival sandbox. Nice job.
Kingdoms, no pvp zones. What next? Maybe no PvP switch for characters?
Game development obviously go wrong way. Instead of fixing bugs, balance and expand system we got you guys try to give breath to rotten ideas.
Look at online statistic. This tells you more then 1000 words.
What are you on about lol. I'm a pvper by heart but how you guys can't see the point/good in this change is beyond me, even more so than the fact that being unable to raid a brickwall other than camping for 24 hours is a separate and long-existing issue...
Less cheesy tactics (not that it isn't possible anymore even...), more actual raiding when the new sieging comes. And hopefully not losing an entire base to a single raid, or rather, there being a purpose to not completely obliterating a village you've raided (aka Kingdoms), as if losing a character isn't hurtful enough.