by Smoopadoop » Thu Jan 14, 2016 12:39 am
Now that I think of it, if everyone's bitching about getting slammed for accidentally taking a branch from someone's property, how about this:
Murder gets Nidbanes. Multiple fetters = 1 stronger nidbane, not 20 weak ones.
Everything else gets a curse, which is still really bad, but won't fuck you to death. The curse starts off weak, but more fetters makes it stronger. (this way, one vand scent won't have you destroy your whole town accidentally)
Battery: Curse of the scarred. Randomly take injuries of varying damage, but can't die from it. Can't recieve bleeding injuries from this, no way to actually die, only able to get close to death. Can't take you below 15% maybe. Also, lowered stats.
Theft: Curse of the poor. Randomly drop items, have a chance to fail picking up an object, items fall out of containers you open, small chance to get hurt sometimes. Can't die from it. And lowered stats.
Vandalism: Curse of the Degraded. When using anything, have a chance to damage it. This can't destroy something unless the curse is 3 fetters strong, or more. Smaller chance to get hurt sometimes. Can't die from it.
In addition, have cursed players (and players followed by banes) to have an aura about them visible to all other players, so they know what they did.
Also perhaps you can change the curse of the poor to be something better than my idea. Perhaps lower luck with anything rng based? Less LP? who knows.