Game Development: Prelude

Announcements about major changes in Haven & Hearth.

Re: Game Development: Prelude

Postby Sevenless » Thu Feb 04, 2016 3:14 am

loftar wrote:Technically speaking, you don't win for paying. In particular, you don't win more by paying more. If anything, you don't win if you don't pay, but that's a different thing.


Pay to play with infinite free trial account would be how most games name it.
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Re: Game Development: Prelude

Postby IngloriouslyBad » Thu Feb 04, 2016 3:16 am

loftar wrote:Technically speaking, you don't win for paying. In particular, you don't win more by paying more. If anything, you don't win if you don't pay, but that's a different thing.


But infact you do win more by paying more. If what I'm seeing is correct, you now have a higher skill cap by paying monthly. Previously I just made new accounts after they expired of free time. Now I'm paid up for 15$ to verified account status, and I will still be behind and below everyone else who decides to pay monthly, etc... Yeah......
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Re: Game Development: Prelude

Postby Shrapnelx » Thu Feb 04, 2016 3:19 am

loftar wrote:
IngloriouslyBad wrote:pay to win

loftar wrote:Technically speaking, you don't win for paying. In particular, you don't win more by paying more. If anything, you don't win if you don't pay, but that's a different thing.


Technicalities are just a facade, but when it comes down to it, a free to play player who has played for a year versus a verified/subscribed player who has played just as long, sub will always have higher stats.

Hence why we refer to it as Pay2Win, because you cant reach your maximum potential unless you pay.

Now, im not against payment, like ive said in previous posts, im willing to pay to play this game, but the paywall should NEVER effect the gameplay..

Just look at this thread Jorbtar, the system isnt even in place yet and almost everyone hates it, there has been hundreds of posts made about alternate payment models.

Yet you choose one that hurts the gameplay.
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Re: Game Development: Prelude

Postby loftar » Thu Feb 04, 2016 3:20 am

IngloriouslyBad wrote:But infact you do win more by paying more. If what I'm seeing is correct, you now have a higher skill cap by paying monthly. Previously I just made new accounts after they expired of free time. Now I'm paid up for 15$ to verified account status, and I will still be behind and below everyone else who decides to pay monthly, etc... Yeah......

Sevenless wrote:Pay to play with infinite free trial account would be how most games name it.

QFT.

Also, just for the record:
Shrapnelx wrote:Wurm Online is the first that comes to mind, very frustrating to know that Lv21 is required to get anything important done

You don't need to have 51 in any attribute in Haven to unlock to capabilities, though.

Shrapnelx wrote:and they did that forever until they finally switched to 1-time payment with Wurm Unlimited.

Wurm Unlimited is a single-player version of the game, though, so that seems like quite a different thing.
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Re: Game Development: Prelude

Postby loftar » Thu Feb 04, 2016 3:21 am

Shrapnelx wrote:Now, im not against payment, like ive said in previous posts, im willing to pay to play this game, but the paywall should NEVER effect the gameplay..

Arguably, though, the current system is far worse in that respect. You are surely never ever going to catch up with a subbed player with a paltry 7 or 14 hours per week.
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Re: Game Development: Prelude

Postby IngloriouslyBad » Thu Feb 04, 2016 3:25 am

So, now you're calling my account paltry? What the hell? As a new patron I'm seriously saying, "wtf" to that.
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Re: Game Development: Prelude

Postby loftar » Thu Feb 04, 2016 3:26 am

IngloriouslyBad wrote:So, now you're calling my account paltry? What the hell? As a new patron I'm seriously saying, "wtf" to that.

It was an rhetorical comparison to the subbed player who may in some cases very well be playing 10 times as much, not an absolute statement.
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Re: Game Development: Prelude

Postby Shrapnelx » Thu Feb 04, 2016 3:27 am

loftar wrote:
Shrapnelx wrote:Now, im not against payment, like ive said in previous posts, im willing to pay to play this game, but the paywall should NEVER effect the gameplay..

Arguably, though, the current system is far worse in that respect. You are surely never ever going to catch up with a subbed player with a paltry 7 or 14 hours per week.


Touche, But like i said, there have been hundreds of posts made about alternative payments, in fact there is an entire brainstorm thread created right after this update dedicated to replacing the one you have just proposed.

loftar wrote:Also, just for the record:
Shrapnelx wrote:Wurm Online is the first that comes to mind, very frustrating to know that Lv21 is required to get anything important done

You don't need to have 51 in any attribute in Haven to unlock to capabilities, though.

Shrapnelx wrote:and they did that forever until they finally switched to 1-time payment with Wurm Unlimited.

Wurm Unlimited is a single-player version of the game, though, so that seems like quite a different thing.


Wurm Unlimited is a Single+Multiplayer game, they basically gave up on WOnline and handed the power to players, there are now player-owned servers that have more active players than Wurm Online itself.

Im not saying thats what should happen here, god no.. i was using that as example of what long-term Level Cap does to a game.
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Re: Game Development: Prelude

Postby loftar » Thu Feb 04, 2016 3:33 am

Shrapnelx wrote:in fact there is an entire brainstorm thread created right after this update dedicated to replacing the one you have just proposed.

I do agree that it is probably more productive to take this whole discussion to that thread instead, and keep this one clear for other topics regarding the reset.

Shrapnelx wrote:i was using that as example of what long-term Level Cap does to a game.

Mind you that the OP does state that the Level Cap (for subbed accounts) is mostly an experiment, and I don't expect that it shall last. Of course, if it turns out to be the change that brings the player count to 10,000, I will probably be very hesitant to remove it, but I doubt it is.
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Re: Game Development: Prelude

Postby Shrapnelx » Thu Feb 04, 2016 3:34 am

loftar wrote:
Shrapnelx wrote:in fact there is an entire brainstorm thread created right after this update dedicated to replacing the one you have just proposed.

I do agree that it is probably more productive to take this whole discussion to that thread instead, and keep this one clear for other topics regarding the reset.


Right on, Lets go to the brainstorm thread and hash things out.
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