ydex wrote:Granger wrote:LittleJohn wrote:Pulling the boat ashore may also be a way to protect against theft.
How is this to work?
Have it permanently stranded so noone can pull it back into the water?
have a shore side claim and pull it up on that? make it possibe to pull tru gates?
If the boat is on the shore, stealing will take more time, and if there are no logs, this additional time to deliver them. In addition, if it is away from the shore, may be unnoticed. As if introduced the ability to use domestic horse for easier transportation of boats on the logs, it would be fun.
How about a anchor which if its on a enemy claim will take a considerable amount of time to raise depending on your str. If its on your own claim taking 20 seconds?
Or a locking system were the boat lock needs to be broken if you don't have the key? Depending on lock ql harder to break?
I like these ideas

Was also concerned about the use Knorr in battle. During the fight it would be like with a boat. The opponent can jump into the boat and just hit someone else who is in the boat or while fighting opponents can simply steal the ship. With Knorr it should be otherwise, because it is worth more than a boat. For example, the prior determination of who is the captain and who belongs to the crew (the one who built it would be the first captain). The captain could determine who belongs to the crew or whether it is a passenger. Taking over the role of the captain or the entrance to a ship without proper rights, would be a crime.
In total, it is also an idea to protect against simple theft.
Last edited by LittleJohn on Thu Mar 03, 2016 9:03 am, edited 1 time in total.