Game Development: Runs Like Wind

Announcements about major changes in Haven & Hearth.

*Newbiest Reply^

Postby nmbr1stunna23 » Tue May 02, 2017 7:36 pm

I simply cannot figure out anyway to plant poppycaps in a borrow
nmbr1stunna23
 
Posts: 10
Joined: Fri Feb 03, 2017 7:33 pm

Re: *Newbiest Reply^

Postby qoonpooka » Tue May 02, 2017 7:39 pm

nmbr1stunna23 wrote:I simply cannot figure out anyway to plant poppycaps in a borrow


As with trees, treeplanter's pot + soil + water + poppycap, wait on herbalist table for death or sprout. Take sprouted pot, while it's in hand, right-click somewhere in the burrow, select 'plant tree.' Profit.
qoonpooka
 
Posts: 400
Joined: Tue Jun 04, 2013 11:28 pm

Re: *Newbiest Reply^

Postby Granger » Tue May 02, 2017 8:46 pm

qoonpooka wrote:right-click somewhere in the burrow

Keep in mind that planting near the wall they could spread them into the void when chopping them.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Runs Like Wind

Postby jorb » Wed May 03, 2017 10:28 pm

No patch this week, I'm afraid. Aiming for next week.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Runs Like Wind

Postby Sevenless » Wed May 03, 2017 10:31 pm

jorb wrote:No patch this week, I'm afraid. Aiming for next week.


Thanks for keeping us informed.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7610
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Game Development: Runs Like Wind

Postby FictionRyu » Thu May 04, 2017 12:34 am

jorb wrote:No patch this week, I'm afraid. Aiming for next week.

This is all I care about. Weekly, bi-weekly, or whenever you feel like it, I don't care how frequent the updates are..as long as you guys keep us in-the-loop about stuff like that, I'm happy.
Scooby Doo taught us that the real monsters are humans.
User avatar
FictionRyu
 
Posts: 1655
Joined: Wed Jun 01, 2011 5:12 am

Re: Game Development: Runs Like Wind

Postby Thedrah » Thu May 04, 2017 5:54 am

any possibility we could get a priority list or a road map for updates? no dates just what you want to work on
  ▲
▲ ▲
Thedrah
 
Posts: 936
Joined: Fri Apr 08, 2011 2:20 am
Location: behind you

Re: Game Development: Runs Like Wind

Postby jorb » Thu May 04, 2017 6:15 am

Thedrah wrote:any possibility we could get a priority list or a road map for updates? no dates just what you want to work on


Our immediate priority is a push -- no pun intended -- to finish the push-out mechanic. After that we have a couple of pieces of somewhat expensive tech we'd like to develop in object-controlled objects, and a fairly extensive revamp of the client rendering code for the purposes of some promising optimizations.

I'm continuously adding little stuff like herbs, animals, furniture, &c.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Runs Like Wind

Postby infectedking » Thu May 04, 2017 6:19 am

jorb wrote:I'm continuously adding little stuff like herbs, animals, furniture, &c.

Breeding Mallards when?
dafels wrote:I like to be under Frosty's command.

Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
User avatar
infectedking
 
Posts: 1472
Joined: Sat Dec 08, 2012 4:59 am

Re: Game Development: Runs Like Wind

Postby jordancoles » Thu May 04, 2017 6:19 am

jorb wrote:
Thedrah wrote:any possibility we could get a priority list or a road map for updates? no dates just what you want to work on


Our immediate priority is a push -- no pun intended -- to finish the push-out mechanic. After that we have a couple of pieces of somewhat expensive tech we'd like to develop in object-controlled objects, and a fairly extensive revamp of the client rendering code for the purposes of some promising optimizations.

I'm continuously adding little stuff like herbs, animals, furniture, &c.

Pretty solid roadmap if it all goes according to plan
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14080
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot], Yandex [Bot] and 209 guests