Game Development: Fighting Quail

Announcements about major changes in Haven & Hearth.

Re: Game Development: Fighting Quail

Postby NOOBY93 » Fri Mar 09, 2018 9:33 am

learn english you illiterate cunt, smh knows how to develop a game but doesn't have basic communication skills
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Re: Game Development: Fighting Quail

Postby Rafalek » Fri Mar 09, 2018 9:40 am

Yea well said
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Re: Game Development: Fighting Quail

Postby jorb » Fri Mar 09, 2018 9:44 am

NOOBY93 wrote:learn english you illiterate cunt, smh knows how to develop a game but doesn't have basic communication skills


Enjoy the curfew.
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Re: Game Development: Fighting Quail

Postby jorb » Fri Mar 09, 2018 9:53 am

Rafalek wrote:So use a translator if you have so bad english skills.


?

Eller så lär du dig ett anständigt kulturspråk istället.

I understand that you are frustrated, but I have nothing to say. We're going to have to regroup and rethink, quite simply.
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Re: Game Development: Fighting Quail

Postby Rafalek » Fri Mar 09, 2018 9:57 am

Waiting for feedback from meeting good luck
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Re: Game Development: Fighting Quail

Postby tigerlrg245 » Fri Mar 09, 2018 10:53 am

jorb wrote:I understand that you are frustrated, but I have nothing to say. We're going to have to regroup and rethink, quite simply.



I actually think combat is fine, personally i liked color system more. all defences in game work percentage wise, so its hard to remove a color below 20%-ish. having only one 'color' means people can be way less valnurable and it's hard to land big hits without having much higher strength base to allow breaking the armor threshold.

The only problem with pve is that animals are just straight out too strong at the moment, you may have nerfed combat according to high level pvp but punch being this weak and animals opening only one color means they just end up doing a lot more damage. probably test some more then consider lowering animal opening values.
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Re: Game Development: Fighting Quail

Postby Amanda44 » Fri Mar 09, 2018 11:08 am

jorb wrote:
I understand that you are frustrated, but I have nothing to say. We're going to have to regroup and rethink, quite simply.

Would it not make sense to revert back to the previous combat while you do if the majority of players are having issues with it?
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Re: Game Development: Fighting Quail

Postby mstya » Fri Mar 09, 2018 11:44 am

Amanda44 wrote:
jorb wrote:
I understand that you are frustrated, but I have nothing to say. We're going to have to regroup and rethink, quite simply.

Would it not make sense to revert back to the previous combat while you do if the majority of players are having issues with it?


I can tell you boldly that 90% of the players did not cause problems

the problem of the players is not that they can not master the combat system, but that they are simply afraid of using it in battle, even in my team there are people who do not have very large statistics and yet they are afraid to climb into the center of fight
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Re: Game Development: Fighting Quail

Postby berthedin » Fri Mar 09, 2018 12:11 pm

Time to quit haven until combat works, because now it's unplayable, as most of people said u should first let us test it in valhalla instead of breaking our 5v5 fight.. If I were you I would bring back previous combat for time that u are trying to fix current one.
I was going to buy a gold-sub for a year but now im really dissapointed with ur work.. Shame on u Jorbtard.
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Re: Game Development: Fighting Quail

Postby Vassteel » Fri Mar 09, 2018 12:21 pm

heres my two sheckles

1 old system was better for PVE
2. pvp was broken due the stats

also with no way to repair gear well thats just wrong. the only game i can think of where you cant repair arms and armor is the new zelda
not being able to repair gear will do nothing good for the majority of the player base as most dont have the resources to spiral their metals to 1000q+ to make new gear on par with those who can not that it would matter due to stats being broke as fuck

my suggestions is

make gear repairable with some sort of diminishing returns maybe

example have the characters stats figure into the repairs so a lower skilled player if they repaird the gear they would repair the item to lets say 97% and also take a quality hit leaving 3% as permanent damage. or they could take the item to CF and have it repaired by someone with the proper skills to do so so they dont also take a quality hit. something like that could be a good buisness and help the economy.

PVE suggestions

who hunts with swords and fists? yeah sure some hunt with spears this day and age but archery is prob a better way to go
i suggest buffing the archery addin in new cards for it maybe a couple new types of bows as well

maybe have them chance based ? say a wounding shot. lowers animal speed, lung shot significantly increases bleeding, heart shot an instant down but has low chance and higher cooldown.
and also remove the quality debuff associated with archery in general

i think something like that would fix the pve issues folks are having and you could make it to where those archery skills intended for pve dont effect pvp
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