loftar wrote:By the way, I re-checked the siege stuff and remembered that we had already changed the notification radius to be 180 tiles (well, actually 24 * the speed of the siege engine in question, so shorter for catapults), so the previously mentioned problems shouldn't exist, unless I'm missing something.
Interesting system, how is alarm radius determined for wrecking ball?
Also personally i think the alarm system is somewhat useless, since it doesn't point out where/what cave level/how many siege engines there are. Its quite easy for griefers to spam alarms out, so you still need to patrol everything manually to be safe.