Game Development: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16.1

Postby Jenno » Sat Dec 06, 2025 7:39 pm

Has anyone found Washed-up Bladderwrack?
One hour of sailing along the coast on 900 perxexp and nothing. :|

edit: Finally found one. Two more to go ...

Image
Jenno
 
Posts: 140
Joined: Wed Sep 17, 2025 10:04 pm

Re: Game Development: World 16.1

Postby Massa » Sat Dec 06, 2025 11:12 pm

i think next time a full wipe instead of concurrent is better for game

a world needs some hype and its own identity, to be a vestige of another one harms its momentum at the gate
ImageImage
ass blast USA
User avatar
Massa
 
Posts: 1670
Joined: Sat Jun 01, 2013 4:58 am
Location: the hams

Re: Game Development: World 16.1

Postby XBBW » Sat Dec 06, 2025 11:48 pm

Is it just me or the character is getting a lot more stuck behind trees, stumps, boulders and in general?
XBBW
 
Posts: 110
Joined: Sun Nov 03, 2024 2:39 am

Re: Game Development: World 16.1

Postby jock » Sun Dec 07, 2025 12:02 am

Dead game.
jock
 
Posts: 703
Joined: Thu Mar 08, 2012 7:27 am

Re: Game Development: World 16.1

Postby Newbie53 » Sun Dec 07, 2025 12:24 am

jock wrote:Dead game.

Because of a toxic community who wish they could be terrorists irl but are too afraid of the consequences thus settle for being terrorists ingame
Newbie53
 
Posts: 46
Joined: Thu Dec 26, 2024 8:00 pm

Re: Game Development: World 16.1

Postby Zephroze » Sun Dec 07, 2025 12:29 am

fulma wrote:
Kaios wrote:lol did you guys seriously forget about this thread already? https://www.havenandhearth.com/forum/viewtopic.php?f=42&t=76525

Placing a claim in front of a cave is a boon to criminals more than anyone else. I really doubt many players other than perhaps some large groups bothered with that tactic at the start of world 16 anyways.


I mean, is not like mostly every change made to this game in the few years was not about giving more power to big groups over the single hermits.
I'm surprised that a pclaim doesn't take at least two players with rage to build...


?????

How is this a boon to criminals? It doesn't prevent anybody from leaving or stepping off the claim. This was posted by Bob so every lil dipshit hermit could use it, and Yeomanry is so cheap that any lil dipshit hermit was feasibly able to use it to protect their base. My little group of 8~ tried to use it this world.

This is one of the few things that gave power to EVERYBODY and not just specifically only big groups. You can't just spew the same rhetoric without thinking and expect it to land.
Zephroze
 
Posts: 156
Joined: Wed Jan 23, 2019 10:48 pm

Re: Game Development: World 16.1

Postby Audiosmurf » Sun Dec 07, 2025 12:32 am

"How is making an impenetrable fortress day 1 a boon to criminals??? wtf???"

Image
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
User avatar
Audiosmurf
 
Posts: 2574
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Game Development: World 16.1

Postby Zephroze » Sun Dec 07, 2025 12:38 am

Audiosmurf wrote:"How is making an impenetrable fortress day 1 a boon to criminals??? wtf???"

Image


How is this a boon for only big factions and griefers and not a boon to everybody equally? It's practically the only exploit I've seen so far that everybody can use without much setup.

Right now big pro factions who can feasibly have 24/7 monitoring through shift changes and combat knowledge are the only people truly safe from being raided day 1.

Previously, any idiot hermit could be safe for the first few days and get their palisade up.

Explain to me how this new change doesn't just benefit criminals compared to the old one.

People argue that you can steal stuff and hide it in the impenetrable fortress, but how are you stealing from THEIR impenetrable fortress in the first place?
Last edited by Zephroze on Sun Dec 07, 2025 12:40 am, edited 1 time in total.
Zephroze
 
Posts: 156
Joined: Wed Jan 23, 2019 10:48 pm

Re: Game Development: World 16.1

Postby Audiosmurf » Sun Dec 07, 2025 12:39 am

Criminals benefit more from being immune to retribution than you benefit from not having your q5 squirrel hides dumped on the ground, quite simply.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
User avatar
Audiosmurf
 
Posts: 2574
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Game Development: World 16.1

Postby Zephroze » Sun Dec 07, 2025 12:41 am

Audiosmurf wrote:Criminals benefit more from being immune to retribution than you benefit from not having your q5 squirrel hides dumped on the ground, quite simply.


Palisades don't benefit from quality. I could have q0000000.1 squirrel hides to the same effect. This is not an argument.
Zephroze
 
Posts: 156
Joined: Wed Jan 23, 2019 10:48 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Trendiction [Bot] and 11 guests