Game Development: World 16.2

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16.2

Postby Audiosmurf » Fri Aug 14, 2026 10:52 pm

Kaios wrote:
jorb wrote:What should rage cost?


*farts on your head*

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Re: Game Development: World 16.2

Postby bmjclark » Fri Aug 14, 2026 10:54 pm

HingleMcCringle17 wrote:
bmjclark wrote:Fixing animal cheese is pretty fucking funny


Did ot fix animal cheesing? Because you can still enter caves while aggrod and enter non locked buildings or do i understand this incorrectly?


Animals seemingly run away if they can't reach you. Haven't tested much to see if it's everything yet though or if there are other ways to do it
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Game Development: World 16.2

Postby JohnFoogotti » Fri Aug 14, 2026 11:05 pm

Surely they nerfed certain animals to account for animal cheesing from boats being "fixed" :clueless:
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Re: Game Development: World 16.2

Postby springyb » Sat Aug 15, 2026 12:55 am

jorb wrote:Time factor has been restored, relative to World 16.1, to 1.0, same as on World 16. Wounds, however, heal faster than even on World 16.1.


Oh cool
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Re: Game Development: World 16.2

Postby Audiosmurf » Sat Aug 15, 2026 4:35 am

I think they're mistaken and / or lying about the time scale
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Re: Game Development: World 16.2

Postby _Scipio » Sat Aug 15, 2026 4:46 am

jorb wrote:
Audiosmurf wrote:Which for the record is like barely faster than normal, it is just a bit lame to not even have a few minutes at the start of the world these days where you can be confident someone isn't gonna try to stab you


What should rage cost?


2000 rage
4000 tres
8000 theft
16000 vandal
32000 murder
64000 siege
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.

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Re: Game Development: World 16.2

Postby sabinati » Sat Aug 15, 2026 5:30 am

bmjclark wrote:
HingleMcCringle17 wrote:
bmjclark wrote:Fixing animal cheese is pretty fucking funny


Did ot fix animal cheesing? Because you can still enter caves while aggrod and enter non locked buildings or do i understand this incorrectly?


Animals seemingly run away if they can't reach you. Haven't tested much to see if it's everything yet though or if there are other ways to do it


Damn i was hoping he made them swim
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Re: Game Development: World 16.2

Postby thisisobviouslyanalt » Sat Aug 15, 2026 5:33 am


Damn i was hoping he made them swim


Can you unban me please I'll scream and it'll sound more like a moan. And it will be wet. I'd ask Vatas but he's a passive little baby who is leashed by everyone but himself.

Here's a depiction:

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Re: Game Development: World 16.2

Postby Audiosmurf » Sat Aug 15, 2026 5:51 am

You should kill yourself probably maybe or something
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Re: Game Development: World 16.2

Postby thisisobviouslyanalt » Sat Aug 15, 2026 5:57 am

Audiosmurf wrote:You should kill yourself probably maybe or something



But.... I'm ... KAWAII??
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