Game Development: A Touch of Vengeance

Announcements about major changes in Haven & Hearth.

Re: Game Development: A Touch of Vengeance

Postby boshaw » Thu Jan 14, 2016 2:19 am

Jalpha wrote:Noobkilling and crime sprees on the way out doesn't seem like a bad thing to me.


Noobkilling doesn't require a good character so i wouldn't expect much aside from casual criminals being scared.
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Re: Game Development: A Touch of Vengeance

Postby stya » Thu Jan 14, 2016 2:28 am

@flagmaster

I am truly sorry but your argumentation is not detailed enough and clearly biased, is doesn't help you making your point.

A few examples, let's take your summary:

"Economical reason to PVP is dead due to charter stones. And is decapitated by investment of playtime into handling alts and/or cleaning ghosts."
- How, why? Most of the pvp was raiders palibashing hermits anyway or political, cf moot section.

"Fun reason to PVP also dead bcz for 10 min of fun player pays with loads of playtime."
- So a murdered player loses possibly months of work, "loads of playtime", can you quantify it, did you get a ghost attack from a raid yourself?

"Main game feature - risk of permadeath and robbery is crippled since nobody would want to commit crimes."
- Let's go back to your "4) Easily abused by alts.", let's look back a bit, some players already indicated it won't stop them.

MMORPGS like Black Desert - This looks like another exp grinding oriented MMORPG with tons of quests, killing tons of monsters, having a predefined and fixed class where interaction with the world is optional. That is really really far from h&h... I doubt you will plant trees and watch them grow, raise your own cattle and chickens, take their eggs to make a meatpie and regain energy after your hard work in the mine.
Last edited by stya on Thu Jan 14, 2016 2:31 am, edited 1 time in total.
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Re: Game Development: A Touch of Vengeance

Postby Jalpha » Thu Jan 14, 2016 2:28 am

Well if people are reduced to attacking noobs with subpar characters it gives them a fighting chance at least.
Laying flat.
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Re: Game Development: A Touch of Vengeance

Postby TheLoli » Thu Jan 14, 2016 2:46 am

I'm one of those mythical new bloods that supposedly didn't come to the game! xP I for one am happy about the update, just wish it happened sooner so it might have prevented what happened to me and my friends who just started.

One thing I don't understand are the ones who are complaining about 'accidentally' taking a branch from someone's property, or trespassing, or something similar. As I have never bothered with that line of skills so I don't know exactly how that works, but isn't it theoretically impossible to 'accidentally' do any of that since with a click you can toggle on or off the action for committing crimes? :?

*edit* And also by default it is toggled off so you'd have to manually toggle criminal acts on in order to do such, thus making it an intentional attempt? :|
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Re: Game Development: A Touch of Vengeance

Postby MagicManICT » Thu Jan 14, 2016 3:15 am

TheLoli wrote:One thing I don't understand are the ones who are complaining about 'accidentally' taking a branch from someone's property, or trespassing, or something similar. As I have never bothered with that line of skills so I don't know exactly how that works, but isn't it theoretically impossible to 'accidentally' do any of that since with a click you can toggle on or off the action for committing crimes? :?


You can't "accidentally" commit crimes. If it is going to leave a scent, you get stopped from doing it unless you have criminal acts on already. If you are wandering around with it on, turn it off and leave it off if you don't want to leave scents. There are a couple of things that you don't need criminal acts on for, but you do still get stopped and the game requires further interaction to continue. Trespassing on a claim is one. However, this is merely crossing a claim, not browsing someone's containers, entering their gates, etc. As I try to think of another example, though, I realize this is the only one.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: A Touch of Vengeance

Postby springyb » Thu Jan 14, 2016 3:39 am

Avu wrote:In unrelated suggestions I'd suggest you don't listen to the people left on the forums myself included. The game has lost lots and lots of players it needs new players and it's clear the old ones are incapable of bringing in new ones and everyone seems to want their own little bullshit. Dis wants siege so they can drive everyone left that is not them from the game, other people want forageable curios to be good/ or fate curios in general, others want larpy shit like food one can't eat anyway, I want you to fight bots there won't be any update that will please most of the people left heck or even many. You need to make the game appealing to new people, lots and lots of new people. If it makes the people already here hate the game so be it. Ladygoo goes on how world 3 was great because brickbashers and to some extent it was but that was years ago when by luck there were 2 factions determined enough to grind and were somewhat matched in ability, these days dis will win the grind/bot war and that's the end of the serverS because let's face it nobody else has the will or time to grind or bot like they do anymore. Dis you won can't you be happy with this? Anyhow world 3 was fun because there were a fuckton of peaceful or quaintly inept by todays standards agressive mini factions that kept the political landscape moving. That' hasn't been the case for a long time. Probably the subscription is what killed new players but I really don't know how to solve it. I'd hate to turn the game into pay to win not that that will bring in loads of players, salems pay to win clearly hasn't. It's probably the work for months lose everything in minutes that drives most people away but fuck if I know, it could be the graphics or bad optimization or even the uncensored forums maybe people are really delicate flowers who can't handle adversity who the fuck knows.


Agreed, the game needs new players and need to be able to retain them. If you peek through The Moot, you'll see a good amount of genuine new players quitting because Dis or whoever decides they feel like raiding them for their cow cones.

I think adding in a system that removes (or tries to) the risk free mass killing of new players will go a long ways towards making sure the game keeps it's new players. They can work on the rest later.
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Re: Game Development: A Touch of Vengeance

Postby Tapewormz » Thu Jan 14, 2016 4:38 am

Right on. Noobie justice :D
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Re: Game Development: A Touch of Vengeance

Postby Kearn » Thu Jan 14, 2016 4:46 am

will this even affect people who use crime alts? can't someone stand nearby a criminal character and engage the nidbanes one at a time? if that's the case maybe all on-grid nidbanes should aggro someone that attacks one of them if they're all targeting the same person
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Re: Game Development: A Touch of Vengeance

Postby bmjclark » Thu Jan 14, 2016 5:00 am

These things don't actually ignore armor fyi.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Game Development: A Touch of Vengeance

Postby synaris » Thu Jan 14, 2016 5:04 am

Fucking lovin the ghosts. nice to see something keeping criminals on their toes.

for those bitching that this update FORCES you to log in once per 24 hours, your an idiot. it only affects you IF YOU COMMIT CRIMES. so everyone who brings this up commits crimes on a regular basis and your bias is showing. in addition, checking for rams forced you to log in at least once per 24 hours anyway so WHAT did this update change exactly?

personally i am against any development on siege warfare and the like. i dont want to see catapaults wrecking my buildings and me being unable to do anything about it. but since the raiders on this game drove off 90% of the peaceful players like myself, im in the minority on this issue.

for those that actually believe that forcing players into political discussion is a good thing, i disagree with every fiber of my being. i would prefer me and my pals to be in a village far away from the rest of the world surrounded by countless miles of untamed wilderness, i do not want to deal with anyone near me that i dont trust. people already assume that white dot = death. stay away. in addition i wouldnt want everyone i know to guilt trip me into getting vengeance for some nearby village that i dont give two fucks about because they were dumb enough to build an unguarded minehole or sum shit. i foresee political discussions involving siege warfare going like this.

"gimme your shit"
"no"
"bitch i kill you!"
"i kill you first!"

someones dead.

i'd like to see more attention given to havens magic. and the dreamcatchers. making some sort of magical way to attack and defend? and/or giving us a chance to harvest a horrendous nightmare from a dreamcatcher. be it a curio or material. doesnt matter.

id also like to see some more spear specific melee attacks.

id also like to see some sort of medical skill. so someone could be a village doctor. cleaning and treating wounds with salves and ointments made from medicinal plants that are foraged/grown. and by skill i mean one you put LP into like cooking or UA.

and while im at it, any chance the stealth skill can reduce the chance of wild animals noticing and attacking you?
Newbie and noob do not mean the same thing.

Neither do figuratively and literally.
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