Potjeh wrote:why not AoE attacks?
Attacks that target multiple enemies is a good idea regardless, yeah. We did implement a sword attack on that note.
Potjeh wrote:why not AoE attacks?
Granger wrote:For (x>1) vs 1 combat here is my 2¢:
How about, instead of one set of active defenses against all, you have one set per enemy, with every one of them getting the defenses you trigger. Moves of the enemies work only on the set exposed to that individual, so alts punching dosn't wear down the defense toward the main. Attacks still go toward the main target (or more in case of storm of swords). IP still stacks per enemy.
Against new enemies (aggro by them) you will get a defense set that is average of all active sets, in case you aggro additional enemies yourself you get an empty set towards them.
Could this help against swarms and group ganks?
Granger wrote:Fuck off, please go grow yourself some decency.
jorb wrote:Potjeh wrote:If people bot combat that just means the combat system doesn't involve enough player skill.
GLHF developing a combat system so intricate that no simple action or sequence of actions is worthwhile. Essentially the same as aiming to remove bots entirely, and problematic-to-impossible for the same reasons.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
burgingham wrote:b) Going wide is preferable to going high. Not only has the game a relatively low player count because of people quitting, there are also no new players joining. That may have a number of reasons, but one is very likely the inability to ever catch up with someone who has played since the world started.
Potjeh wrote:I'd like to see "unbreakable" defence cards for dealing with swarms.
MagicManICT wrote: Here, a guy with 90 UA is only 50% stronger than a guy with 40. A guy with 160 UA is only 33% stronger than a guy with 90, etc, if you figure all other stats equal. It's probably not even that if you were to do a true statistical analysis with the combat formulas, and isn't even figuring in player skill which is much more important in the long run. Certain players have boasted of taking down others with much higher stats, and I'm inclined to believe them.
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