Game Development: Runs Like Wind

Announcements about major changes in Haven & Hearth.

Re: Game Development: Runs Like Wind

Postby Uriel » Thu May 04, 2017 7:04 am

jorb wrote:
Thedrah wrote:any possibility we could get a priority list or a road map for updates? no dates just what you want to work on


Our immediate priority is a push -- no pun intended -- to finish the push-out mechanic. After that we have a couple of pieces of somewhat expensive tech we'd like to develop in object-controlled objects, and a fairly extensive revamp of the client rendering code for the purposes of some promising optimizations.

I'm continuously adding little stuff like herbs, animals, furniture, &c.


Great plan, good luck mate! I can't wait.
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Re: Game Development: Runs Like Wind

Postby Thedrah » Thu May 04, 2017 7:21 am

sounds good to me :D
hoping for the best with the optimization
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Re: Game Development: Runs Like Wind

Postby Granger » Thu May 04, 2017 7:27 am

When touching the rendering code of the client, please add ways to scale the UI - high DPI displays are getting more and more common...
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Re: Game Development: Runs Like Wind

Postby Myrgard » Fri May 05, 2017 3:46 pm

The new 'power ups" are just littering the minimap - I hate them, you guys are too focused on the rather small number of players that center themselves on pvp, a few more upgrades like that and haven will look like League of Legends with crafting elements.

Sorry I missed the curio combine window, would be nice to use that on all the cat gold and petrified seashells.
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Re: Game Development: Runs Like Wind

Postby ven » Fri May 05, 2017 5:13 pm

I logged on to see what was going on and those things were all over the map. They don't make much sense either. One would at least expect roots and tall grass to be biome specific. They should have a specific toggle like some other features do.
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Re: Game Development: Runs Like Wind

Postby Headchef » Fri May 05, 2017 5:43 pm

ven wrote:They should have a specific toggle like some other features do.


This, even if it means that not being able to see the them will make me trip over the root and knocked out it still beats having entire landscape ruined..


''You now move faster while moving downhill, and slower while moving uphill.''' is the best realistic part of this update.


I understand the interest in making flight & pursuit less ''stale'' but do not think this is the way to go either..

Maybe it is an idea on it's own to create a section in Critiques & Ideas where Jorb & Loftar can post subjects and the community can try to come up with different perspectives regarding this and then starting to develop towards something..

Of course it's not my game and they can experiment whatever but I just can't help but feel environment boosts could've been something else.. plenty of room to experiment however time is a precious thing too..
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Re: Game Development: Runs Like Wind

Postby nanoswimz » Fri May 05, 2017 8:37 pm

There is still no pvp after Another Touch of Fix update. Even if there is no permadeath anymore, no one leaves palisade.

Need quality update with remake of siege system, because nobody do it.
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Re: Game Development: Runs Like Wind

Postby Sevenless » Fri May 05, 2017 8:50 pm

nanoswimz wrote:There is still no pvp after Another Touch of Fix update. Even if there is no permadeath anymore, no one leaves palisade.

Need quality update with remake of siege system, because nobody do it.


Imo, and I was arguing for this in C&I, removing permadeath just lets us make more reasons to pvp. It doesn't fix pvp, it opens up the ability to fix it.

More easy sieges isn't imo the solution though. Base permadeath is still in full effect.
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Re: Game Development: Runs Like Wind

Postby popfor » Sat May 06, 2017 5:21 am

legacy siege mechanics with no permadeath is best match 10/10 fuck ur base all ur base are belong to us

theres no base permadeath u just loose ur loot
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Re: Game Development: Runs Like Wind

Postby infectedking » Sat May 06, 2017 6:55 am

popfor wrote:theres no base permadeath u just loose ur loot

viewtopic.php?f=54&t=52355
There is when certain people raid.
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