Avu wrote:In unrelated suggestions I'd suggest you don't listen to the people left on the forums myself included. The game has lost lots and lots of players, it needs new players and it's clear the old ones are incapable of bringing in new ones, and everyone seems to want their own little bullshit. Dis wants siege so they can drive everyone left that is not them from the game, other people want forageable curios to be good or fate curios in general, others want larpy shit like food one can't eat anyway, I want you to fight bots - there won't be any update that will please most of the people left heck or even many. You need to make the game appealing to new people, lots and lots of new people. If it makes the people already here hate the game so be it.
I share this feeling and thus qft.
The most important change that I think needs to be made is some serious promotion so that others know this game exists. People will keep quitting no matter what you do.
All the rest - crime, siege, combat, trade - is irrelevant and utterly pointless for playerbase maintenance since some groups will always complain and threaten to quit. Even if you're doing that just to test new mechanics, how reliable would those tests be with only 120 players online at a time? You would tweak those features for balance, but what's balanced for 120 might not be so for a world with 500-1000 active players.