Game Development: Stalking Garden

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stalking Garden

Postby dagngayt » Wed Jul 10, 2019 11:37 pm

During the nerf (i.e. after the update and before the rollback), nerfed pots only gave 1 item on harvesting. Which was annoying.

Since the rollback, previously nerfed pots are still only giving 1 item - is this a consequence of the nerf, or a reset that has been overlooked? And is it safe to plant pots, or will I wait a week and still only get 1 chiming bluebell, cavebulb, bloodstern or whatever per pot?
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Re: Game Development: Stalking Garden

Postby loftar » Wed Jul 10, 2019 11:45 pm

dagngayt wrote:During the nerf (i.e. after the update and before the rollback), nerfed pots only gave 1 item on harvesting. Which was annoying.

Since the rollback, previously nerfed pots are still only giving 1 item - is this a consequence of the nerf, or a reset that has been overlooked? And is it safe to plant pots, or will I wait a week and still only get 1 chiming bluebell, cavebulb, bloodstern or whatever per pot?

It's not about what they gave at harvest during the nerf, but about what happened when pots finished growing during the nerf.
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Re: Game Development: Stalking Garden

Postby wonder-ass » Wed Jul 10, 2019 11:51 pm

im glad you guys decided to revert i still believe you guys are taking it in the right direction just need to add these things in a manner that wont hurt the already established villages. p.s. nice trees :P
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Re: Game Development: Stalking Garden

Postby dagngayt » Wed Jul 10, 2019 11:53 pm

loftar wrote:
dagngayt wrote:During the nerf (i.e. after the update and before the rollback), nerfed pots only gave 1 item on harvesting. Which was annoying.

Since the rollback, previously nerfed pots are still only giving 1 item - is this a consequence of the nerf, or a reset that has been overlooked? And is it safe to plant pots, or will I wait a week and still only get 1 chiming bluebell, cavebulb, bloodstern or whatever per pot?

It's not about what they gave at harvest during the nerf, but about what happened when pots finished growing during the nerf.


The pots were fully grown before the nerf - I just hadn't got round to harvesting them. And stagaloons harvested since gave 1 per pot. I suspect a data item (number of harvests for this pot) got set to 1 by the nerfing, and then not reset - possibly as the old setting (3 or 6) wasn't available. I should have had 6! <sulk> But will it be OK from now on?
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Re: Game Development: Stalking Garden

Postby dagngayt » Wed Jul 10, 2019 11:55 pm

And by way of compensation - could we grow camomile, which is almost impossible to get? Maybe via a more advanced super-farmer credo, if you don't want to make it too easy? (Not that the gardener credo can be considered easy - it takes weeks, with all the hanging around waiting for things to grow when you don't quite have enough planted).
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Re: Game Development: Stalking Garden

Postby Ants » Wed Jul 10, 2019 11:59 pm

dagngayt wrote:And by way of compensation - could we grow camomile, which is almost impossible to get? Maybe via a more advanced super-farmer credo, if you don't want to make it too easy? (Not that the gardener credo can be considered easy - it takes weeks, with all the hanging around waiting for things to grow when you don't quite have enough planted).

it's not impossible to get. some places get tons of them. it depends on your location.
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Re: Game Development: Stalking Garden

Postby jordancoles » Thu Jul 11, 2019 12:40 am

Thanks for the revert.

In the future for things like this it would be best to either post about it beforehand and to take criticisms, or to only patch once you have a full product.
This patch removed all the perks and left no alternatives.

For this patch I would've expected a new scaling system for foraged curios to go along with it.

Also, what do your internal monitoring tools look like? Can you see what people are studying/eating? Can you see things like the top qualities of individual items?
How did you come up with the idea that lady's mantles were worthy of only being planted with the gardener credo? Lady's mantles are dogshit, dude
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Re: Game Development: Stalking Garden

Postby Kirche » Thu Jul 11, 2019 1:17 am

Should've stuck to your guns.
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Re: Game Development: Stalking Garden

Postby Oreyeon » Thu Jul 11, 2019 1:30 am

Not backfiring guns
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Re: Game Development: Stalking Garden

Postby Vulgarr » Thu Jul 11, 2019 1:39 am

I was gonna say- Do... They not know that planted ladys mantles can't turn into dewy ones? And dewy ones can't be planted like the baseline ones?
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