SnuggleSnail wrote:I'm never rly sure if ur intentionally misconstruing things as a prank, or if u're just genuinely like 17IQ. Probably a little of both? What I was talking about has nothing to do with fighting.
- Trollex's village had >100 people in their discord. Doubtful they all played, but AD is VERY BIG when you include non-fighters.
- Trollex is making his own client, and I know AD has at least 4(?) programmers + Alg/Rawrz are prolly helping him a bit + there's certain more idk of
- Trollex definitely uses bots, because he's used mine (on a more subjective note he's also lowkey insane about pretending they don't save much time, I think because he's just so used to them)
- Trollex works from home, and can play while working usually
- Trollex, when I played with him, was usually online >14 hours a day and on call to be online for more
- Trollex's girlfriend slaves for him at a similar of not high # of hours/day with the same advantages
With that in mind when Trollex complains on the forum that he's running out of things to do, and therefore industry that is a necessity for everybody who wants to be 'relevant', should be grindier Jorbtar should take it with a mountain of salt.
More people play the game for (directly, at least) non-PVP reasons than PVP reasons, and having good industry as a reasonable goal motivates a lot of people. Good industry should be a somewhat difficult but achievable goal for any village irrespective of PVP, not just for top autists. (which is also why infinitely grinding quality with quests is also bad in a long world)(also I agree with a lot of Trollex's points on industry, just not about where the needle should be because what is required to keep him busy is absurd)
JUST TO CHIME IN ON SO MANY MENTIONS OF ME:::
I believe we had 70ish people in the discord which is a fuck ton but yeah almost all weren't fighters, most players in the game in general quit after 2 weeks, our village was no different, etc.
I only started making this client in late November after everyone quit so the entirety of AD pretty much had no client the whole world as everyone quit way before then. Of the programmers in AD only one actually attempted a client but quit one week in and the client I've developed from is based on theirs. The main reason I even started working on a client is because I crashed/froze like 5 times in PVP this world. This is mostly irrelevant though.
I disagree on the bot thing, the bots that you sent me last world were more of small convenience things rather than gamechanging abuse or such. The bots I can think of was an autodrop for mining before it was a client feature, (perhaps a chip stone bot), clover nearest animal, etc. I guess these are considered bots but I wouldn't say these are things that give you an absolutely huge advantage over other players. Also I do have all this stuff in my client and regularly use them. I don't use/have anything that automates entire processes though like smelting, mining, farming, cheese, questing, STEELMAKING

etc. I just do this all manually. I do think that having bots that automate all this would be very helpful, however, I know it isn't necessary to be at the top level of industry because I do it without it.
All of your other points are true though so of course I am perhaps an exception because I have access to free time for playing while working and such. Most people aren't going to be able to commit as much time as me.
I feel as where the you and I feel the needle should be probably doesn't vary much or at the very least I feel as what I would prefer is quite reasonable. I think industry in its current state is almost fine UNTIL the 3-4 month period where everyone quits the game. If this game were to reset every 4 months there wouldn't be a problem at all with it, however, Jorb/Loftar aim for an infinite world. My stance is that if they wish to achieve this they need to add mechanics that allow for industry to meaningful progress longer than this first 3-4 months. I am actually a bigger fan of mineholes going even lower on timegates throughout the world that just have higher minimums/maximums on ore/stone quality, perhaps spiraling in its current state is fine enough with this. This is of course is a bit boring, but it's fair. I also think that foraging and hunting need a massive buff and this would favor your idea of the game too (I believe). Hunting shouldn't be checking the same spot every 20 minutes or so, I think nodes should random spawn throughout the world every X amount of time (2 days for example) so that people constantly have incentive to leave their walls and have player interactions forced on them. Foraging should be significantly buffed so that people have a reason to be out foraging. So many fights started in legacy just from running into people foraging the mountains for edels as it was one of the best curios. Anything that forces player interactions is positive for the game and when it all ties in together with things like industry I believe it's a very positive system.
EDIT: Just to note questing up animals is pretty autistic, BUT with tool hardcapping animal quality I don't think it's THAT OP. It's pretty annoying though as questing in its current state isn't at all fun.