Game Development: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16.1

Postby sMartouts » Sun Dec 07, 2025 1:42 am

jorb wrote:Friendly reminder that the announcement thread is not y'alls spergatory.

Well said, king.
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Re: Game Development: World 16.1

Postby OIchi » Sun Dec 07, 2025 1:51 am

It's quite fun to read all the drama about cave claim blocking being gone :D

I'll always be happy with any exploit getting fixed, it should not be the go to way to play the game. Doesn't matter who it benefits.
Just come up with new strategy, it's not like "small group of ~8" is unable to do what single hermit can.
In my opinion you are overestimating the impact of this change, but hey it's an experimental world isn't it? Let's just play and see.

So far I'm liking the changes very much. Been sceptical about the visitor gate changes, but now that I get full picture I'm 100% behind keeping it.
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Re: Game Development: World 16.1

Postby Zephroze » Sun Dec 07, 2025 2:21 am

I like the changes more than I hate them I suppose.

It's supposed to be an experimental world yeah. Whatever I guess. If I get fucked over I have allies who can help me later on. No big deal. I'm definitely overreacting.
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Re: Game Development: World 16.1

Postby SnuggleSnail » Sun Dec 07, 2025 2:45 am

SnuggleSnail wrote:
jorb wrote:
  • All siege significant gates will, thus, confer the visitor debuff.
  • By default, you are able to pass through (visitor) gates while in combat.



hm I kinda don't wanna play anymore tbh this is absurdly out of touch we had this before and it was awful?



This was an overreaction. How it works is probably a fine compromise. Joy of discovery stinky tho
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Re: Game Development: World 16.1

Postby Audiosmurf » Sun Dec 07, 2025 2:49 am

>two people admitting to overreacting like retards in a row
what the fuck is happening
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Re: Game Development: World 16.1

Postby Zephroze » Sun Dec 07, 2025 2:53 am

Audiosmurf wrote:>two people admitting to overreacting like retards in a row
what the fuck is happening
Image


Cognitive dissonance man. I'm a reasonable person at the best of times, and bipolar at the worst of times. I just don't care that much anymore. I still believe what I said but at the end of the day, somebody I know will end up with spare leather and at worst I'll be a few days behind. C'est la vie.
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Re: Game Development: World 16.1

Postby Zephroze » Sun Dec 07, 2025 3:10 am

SnuggleSnail wrote:
SnuggleSnail wrote:
jorb wrote:
  • All siege significant gates will, thus, confer the visitor debuff.
  • By default, you are able to pass through (visitor) gates while in combat.



hm I kinda don't wanna play anymore tbh this is absurdly out of touch we had this before and it was awful?



This was an overreaction. How it works is probably a fine compromise. Joy of discovery stinky tho


What I'm wondering, is if you're still in combat with them, will you still incur the visitor debuff for entering? Does combat need to end before you get the debuff? This could open up a whole new world of accidentally letting griefers into your base.
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Re: Game Development: World 16.1

Postby SnuggleSnail » Sun Dec 07, 2025 3:16 am

Xir if you're in combat with me you're about to be on the ground
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Re: Game Development: World 16.1

Postby Zephroze » Sun Dec 07, 2025 3:20 am

SnuggleSnail wrote:Xir if you're in combat with me you're about to be on the ground


Not if I run like a little bitch into my safe space visitor gate palisade!!!
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Re: Game Development: World 16.1

Postby Zephroze » Sun Dec 07, 2025 6:59 am

Okay I have a major issue with surveying this world

How the slap happy fuck am I supposed to decide which tile to base the survey height on when the slider is removed?

Edit: Oh you can pull the nodes, that's actually cool but a little more annoying honestly, whatever it works
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