by Crest » Sat Jul 25, 2026 4:41 pm
The comedic part about this never-ending pre-wipe pvp vs pve samsara we find ourselves in is that both aspects suck.
PvP as is sucks, already made a thread on the moot detailing that but PvE is just as bad. We need something more grand to aspire towards. At a certain point you realize that you're just killing the same boring ass animals over and over again. Anytime they try to add something challenging, they never get fought as intended, they get cheesed. People completely forego the proper way of killing half the shit in this game and they only EVER learn how to cheese. That's fucked up. Devs see this and just shrug their shoulders, yet another thing 'they simply cannot do anything about' to add to the pile.
So even if I were to suggest what I was going to (new interesting enemies like Lindwurms, Leviathans, Krakens and 'boss' monster events like Jormungandr it would be pointless. Shit would be added, 95% of the playerbase will never be able to kill them, the other 5% will only exclusively cheese them and PvE will remain shit.
Sitting here and writing this, I can't help but ponder why I exactly I keep returning...
Early-mid game is just that good I guess. After that, too many chores, too many killing the same animals I have already killed a billion times over, wanna pvp, try, get reminded that it's just a running simulator, wonder why the fuck I'm still playing this instead of literally anything else, actually go play anything else. Rinse repeat every world.
Games too safe. Not threatened by PvE. Not threatened by PvP.
Great hardcore survival game. I may as well go play some old school roguelikes like DCSS to get me fix of danger and difficulty.
It's time we threw caution into the wind and just deleted the ability to claim entirely, instead relying on different tiers of wall for protection and just plain fighting to defend what's yours. Wrecking Ball is enough to get into Palisades, Ram needed for Brick Walls and then another tier of wall + siege weapon to round things out.
Short worlds, more action, more danger, more social interactions, more PvP. We were discussing getting people to stand and fight in some other threads and how to get people to do that. Well let's use an example here. Some big village is under threat of siege. They're going to have to defend for real or roll over and die.
And listen if this all sounds to extreme, that's what these offshoot shorter worlds were supposed to be for, to be a TESTING ground for radical ideas.
I bet this game would see the most numbers and would have the craziest interactions in its entire lifespan if we just deleted claims. I bet people would be more creative in setting up their bases and more invested in the game as a whole.
Give us 1 world of that. If it's a complete disaster, like the worst thing ever, then just cut the fucking world short, have it be a 3-month world. I don't think it'll come to that, but the option is there. Nobody is setting the time a world needs to stick around beside J&L and that shit isn't set in stone, change it if need be.
Even if it were a disaster, at least it'd be a funny and memorable one.