loftar wrote:LadyGoo wrote:You will land no kills, and will get no loot as well. You might destroy some ovens and cupboards, but they are easy to restore as well.
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It does not even hurt the enemy, considering how much time you have spent sieging the place.
What does this mean, though? Don't production centers matter at all? That doesn't seem to be what I've heard otherwise.
Depends a bit, if you own the clay and soil nodes, the industry doesn't really suffer at all, you waste a small amount of time re-collecting clay and fixing it all. However, the only time industry has really hurt is if a kiln you made out of bone clay (from troll bones, though this pretty much got botted near the end) then it would hurt, likewise if your iron spiraled anvil and hammer were taken, that also would be a pretty costly blow to industry. As these took a pretty big time investment to make.
edit: Back to the brickwall bit, Goo summed it up pretty nice, its hard to keep a group focused and online together at all times for a full day due to real life obligations, however if you got spotted at all during that 24 hour period, you would then be at a major disadvantage, by the time you would enter the village everything would have been removed out of reach, players, items, etc. However, I'll give some of my own ramblings and experience during the longer camps.
Furthermore you start running the risk of them gathering numbers to straight up overwhelm you at any period, since they would know how many people lay in wait, etc.
Once an enemy spots you at the wall, you can just expect a straight up flood of alts coming your way, and this can get really scary (especially since nidbanes are now in play). So you need to focus on killing alts during the period of waiting, or run the risk that one of them has vandalism for the ram. Now if things do go bad, everyone in your group is outlawed in enemy territory. I have also seen attempts by alts just to surround people completely and trap them, it just get insanely troublesome to guard a ram for 24 hours. Which means in the end the best ram is one that has not been seen at all, so you really have no need to guard it. It becomes too much of a risk to stay once you've been spotted.
When we raided Zox this world, it was suppose to be a 24 hour camp, but we all pretty much just said fuck it and decided to try for a 12 hour camp instead, but he was a unique case of being a hermit far off in the corner of the world, so we had hopes of keeping his base on lock down long enough to get in there to kill him. It took a large coalition of multiple factions to get together to have enough confidence and people online just to steadily camp the ram for 12 hours for a village that just consisted of pretty much 2 people. Turns out though, he went on vacation a day prior...