jorb wrote:Requiring a skill to unlock an ability? Completely unprecedented!





jorb wrote:Requiring a skill to unlock an ability? Completely unprecedented!
Granger wrote:MagicManICT wrote:MrPunchers wrote:So Nidbane alts when?
Pretty much. I can see certain groups spawning in a hundred (-s of) hearthlings, getting them enough LP for rage, and then stashing them aside for when they're needed.
Time for one character per account and no more freebies then. When I see the alt army marching then I can die with the knowledge that they at least financed the devs so these are able to feed their families and dev full-time to make haven greater than it already is...
jorb wrote:Requiring a skill to unlock an ability? Completely unprecedented!
eliminator wrote:jorb wrote:Requiring a skill to unlock an ability? Completely unprecedented!
It should be a new skill then. Rage has nothing to do with cock magic.
jorb wrote:Did server work to add "instanceless methods". Down the road this will allow us to automatically generate tooltips for food, and perhaps building recipes, in the crafting menu,
jorb wrote:Added "Crab", beach kritter. Doesn't fight, but hurts to pick up. Several related resources and crafts.
Added "Black-Eyed", wound.
Added "Finebone Trinkets", gilding.
Added "Garden Bench", bench.
jorb wrote:Added a quest target to deliver certain goods to quest-givers. Mostly sticks and stones.
jorb wrote:Fixed a bug with the Wild Windsown Weeds in that their distribution areas -- in which they yield the same couple of crops and seeds -- were far too large.
jorb wrote:You can no longer inspect wild animals.
jorb wrote:You can now catch trash while lure fishing. Sorry about that.
Sensible.jorb wrote:Leantos now enforce a minimum building distance of one tile, fixing this. This is why we can't have nice things.
Makes perfect sense to me, rage represents the concept of inflicting harm on others, thats what Nidbanes are for. When someone hits you, destroys your stuff or kills you, you get angry and want to hurt them back but if your character doesn't understand that then why should you be able to exact this form of revenge. I realise the scents could be used by someone else to summon the Nidbane before, but it still makes sense.jorb wrote:Nidbanes can no longer be summoned using character specific scents -- assault, battery, and murder -- committed against characters lacking the "Rage" skill. Killing an entirely fresh alt spawn will, thus, no longer imply having Nidbanes sent after you. Crimes against property -- Vandalism and Theft -- are unaffected by this. At least in part adressing this.
jorb wrote:Buffed the udder sizes of animals to 25l.
Fixed a bug by which animals would continue to eat more, to produce milk, even with their udders full.
jorb wrote: In the Pipe
Smallish patch, but steaming on!
jorb wrote:Fixed a bug with the Wild Windsown Weeds in that their distribution areas -- in which they yield the same couple of crops and seeds -- were far too large.
MagicManICT wrote:Well, we all know AD, Dis, and Oddi (whatever they're playing under in any given world) will jump through whatever hoops are necessary to abuse whatever mechanic is in place. Haven: It's a game of one-upping the competition doing whatever it takes to win (like deflating footballs).
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