Sarge wrote:Since I have just about zero experience with this combat system (the cards one), perhaps I can ask some questions on behalf of the noobs.
- What does µ mean exactly?
- Is it what explains why restorations e.g. Artful Evasion does not actually reduce 50% openings but only a fraction of that? Or is it supposed to read 50% of the current guard and not imply 50% guard (guard is at 50%, 50% of that is 25% down. Or guard is at 50% of 100% therefore 50% down is all guard removed to 0%)
- Cleave - "Any heavy edged weapon" and those are? since this one handed axe (Woodsman's axe) works fine it seems. (I can't find it on wiki)
- Opportunity Knocks - Other attacks read "x% Guard Gown" but this one reads "25% Opportunity Knocks" which means what? Wiki reads "Opportunity Knocks increases your opponent's greatest opening by 40% * μ" but there is only one opening type now so does it still work?
- Please explain the difference between cooldown and local cooldown
-It's a modifier based on how many points you put into a move. You'll notice each move has a maximum of 5 points if you have that many discoveries of it (except maneuvers like blood-lust and chin-up). You have a maximum of 30 points, displayed to the right of the combat bar. The more points in the move, the better that move effectively is, for whatever part the μ is.
-Pretty sure it's 50% of the current Guard Down.
-Swords and Axes. Not spears.
-Wiki is probably not up to date on current combat system. The move creates its own opening called Opportunity Knocks. It operates the same as Guard Down but can not be reduced by any defenses.
-Cooldown is the time until you can cast your next move. If a move has a local cooldown, you'll notice it has a timer on it after you use it. This means you can't use that specific move again until the local cooldown is up.