terechgracz wrote:Oh god. We're talking about game, not designing philosophical systems!
Botting allows one player become infinitely many players. That's power of botting. There is no human so smart that can match normal programming botter in effectiveness. Even combat bots are better than players(1v1 doesn't need much decision making, provided you fight in clear space).
Philosophically you may ask if designing a game differs so much from
- at last your first 2 words attest that ...designing philosophical systems
And in a way you confirm him too:
which is the magic number with botscripts ... a farming bot script i. e. is only as effective as there are no or only very few obstacles ... and running around with script drinking i wouldn't call combat ... and given there is n ways to do the deck game it's scriptable anyways (even with more than 1 enemy) ...provided you fight in clear space
it's just the crappy runaround that makes it look bad to script ...
is plain wrong ... one account one player ... and here we go philosophical again: for some each of their chars is an individual (sometimes even with individual locations) ... some have a main and alts which aren't on par ... others prefer just to play one char to identify maximum with that ... the reasons go from practical to philosophical ... including certain stances on how someone plays ... even "hey it's just a game" is philosophical ...Botting allows one player become infinitely many players
btw. the "can't keep up", competition and advantage thing doesn't bother me ... to play is the way