Prelude: World 15

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 15

Postby VDZ » Wed Oct 04, 2023 5:57 pm

Nightdawg wrote:
VDZ wrote:


Why'd you crawl out of your hole anywway

Because your faction drama is shitting up the primary world 15 changelist feedback thread, drowning out actually relevant posts like
VDZ wrote:
jorb wrote:
  • To extend the usefulness of Sketches in World 15, we intend to make it so that a total of up to two sketches can be applied to any mundane container (e.g. Chests, Wicker Baskets, Cupboards, &c), to extend that inventory in size by one row, and/or one

Can we get a dev statement on the current plans for this? When it was discussed earlier in the thread, the feedback was universally negative ([1] [2] [3] [4]) or at best neutral/hesitant ([1] [2]), with the only argument in favor being 'well, at least it's not as bad as gachashit'. This will influence my choice of subscription as Silver/Gold tiers are essentially just donations and it makes no sense to donate to a game with pay-to-win microtransactions in its business model.

If you want to sell more sketches, why not add more cosmetic options, especially ones people have been asking for for a long time? For example, hair styles and colors are still very limited; if people could spend sketches to select premium-exclusive hairstyles (why do we still not have long hair as option?) or more hair colors (ideally just a free color pick rather than a choice between preset templates) that could be a good sink for sketches. There's also other cosmetic options to be explored, like spending a sketch to change the color of a piece of equipment. There are plenty of options left for sketches that do not involve gaining more in-game advantage the more cash you pay.
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Re: Prelude: World 15

Postby MightySheep » Wed Oct 04, 2023 6:01 pm

VDZ wrote:Because your faction drama is shitting up the primary world 15 changelist feedback thread, drowning out actually relevant posts like

Yeah page 25 of the prelude is the place to ask the real hard hitting questions to devs lol try making a thread or pm on discord
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Re: Prelude: World 15

Postby ChildhoodObesity » Wed Oct 04, 2023 6:04 pm

MightySheep wrote:I can't speak for the internals of AD, if they actually had 70 people in that village thats pretty sad that they lost all the fights lol and their industry wasnt that much further ahead than ours. As I suspected they also dont use any automation bots so I guess that myth/lie is thoroughly debunked at this point however Ill grant you that 70 is a way higher number than I was expecting lmao.

Also question for Trollex, did you guys have people dedicated to scaling up local qualities indefinitely? We definitely didn't, pretty sure this is another dumb myth but youd be better placed to speak on that than me I guess since ur apparently a 70 man zerg. To me it just sounds totally retarded lol. I would be amazed if someone is putting that much autistic energy towards something so irrelevant.

Well we had some group of polish, geleors group, and dalvins group all in one but dalvins group had 1-2 fighteres, geleors group had 0 fighters, polish had a few and our main group had a few so while there was 70ish total, most were larpers who quit early and didn't PVP. Also there wasn't really any collaboration on industry. I would say for the whole village there was maybe like 5 people collaborating on ALL of it. Also I believe our industry was much better anyways, but it didn't really make a difference in PVP much.

Our group didn't do this, Coco/Svetas group did and they really did put a shit ton of effort into it, q550-600+ deers, moose, bears, q800+ orcas, q940-980 or whatever Jorb said grey seals. I spent a lot of time late into the world after everyone quit testing it myself and it's a pretty viable strat. Again though, you're still running into tool hardcaps so you're not going to shoot ahead of everyone significantly having q900 animals when your max tool is 550 or something.
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Re: Prelude: World 15

Postby HasseKebab » Wed Oct 04, 2023 6:09 pm

wonder-ass wrote:
noindyfikator wrote:Every HP above 100 is a lot. If there will be scenario when you can KO someone from 100-0 but not from 101-0 then this system is so bad.

Right now I can see barter stands with buy offers for HP containers. If at the end you can increase your HP by 10% (accessible only for part of players) this gonna be another bullshit gameplay.


I agree with him, I would never do dungeons but I would buy them even if it only gives 1 hp per heart. I would much rather it give con instead of hp.


With the math as it stands currently, having +10 more hp would hardly make a difference when you've been chipped down 20 hp(not to mention previous wounds or 'perma' wounds) and then cleaved for 50 hp 2 times. Which is far better and a more fair kind of a scaling considering you're still just as likely to get combo'd at high opening like everyone else, its more of a garuantee in edge cases or very lenghtly and calculated exchanges. Besides everyone has access to dungeons and they're rather rare, it would require quite an effort to get just one persons hp bar beyond the threshold of getting cleaved twice in a row after already being chipped a bit tbh. I simply dont see the danger here, you'd need to have collectively gotten more than 100 hearts just to get 2 characters beyond the threshold of being cleaved at high openings twice advantage, which you probably should have if you've spent that much time and/or currency on buying hearts.
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Re: Prelude: World 15

Postby Nightdawg » Wed Oct 04, 2023 6:10 pm

VDZ wrote:

Don't talk about "relevant posts" and quote yourself in the same message ever again lmfao
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Re: Prelude: World 15

Postby SnuggleSnail » Wed Oct 04, 2023 6:25 pm

ur exaggerating in a rly specific way about the bot :roll: mr. hog 3 knarrs worth of tarsticks to shift click through deep ocean for 6 hours to get 1 whale, ramble about not needing a whaling bot, then somehow still not change ur mind when you wake up to 13 botted whales from 2 knarrs

ChildhoodObesity wrote:EDIT: Just to note questing up animals is pretty autistic, BUT with tool hardcapping animal quality I don't think it's THAT OP. It's pretty annoying though as questing in its current state isn't at all fun.


People negatively affected: literally everybody else who cares about quality in any way
People positively affected: 2, and they're probably conflicted about it because it involves questing which sucks

You can say "ohhh but we can't harvest the bones uncapped because our axe caps the bones" all you want but that just means they disproportionately didn't quest up things that influence clay enough like string/compost/stone conches, assuming you can't directly do cave clay/gray clay. No matter how you slice it it's an infinite grind that ruins the end game for all 8 of the people that play all world, and it's too complicated for Jorbtar to ever balance/develop new content around.

To reiterate I don't give a fuck, though. It's awful game design but I'll quit before it matters since nothing cool is gonna happen after the 2/3rd month of the world.
Last edited by SnuggleSnail on Wed Oct 04, 2023 6:32 pm, edited 1 time in total.
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Re: Prelude: World 15

Postby ChildhoodObesity » Wed Oct 04, 2023 6:32 pm

SnuggleSnail wrote:ur exaggerating in a rly specific way about the bot :roll: mr. hog 3 knarrs worth of tarsticks to shift click through deep ocean for 6 hours to get 1 whale, ramble about not needing a whaling bot, then somehow still not change ur mind when you wake up to 13 botted whales from 2 knarrs

Well I'm not trying to argue that botting isn't helpful xd. My point ends at "It's not NECESSARY to be competitive."

I also wouldn't mind seeing the questing local raises completely wiped out, but I feel like they shouldn't even bother until they work on other aspects of industry growth into long lasting worlds.
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Re: Prelude: World 15

Postby Nightdawg » Wed Oct 04, 2023 6:37 pm

ChildhoodObesity wrote:I believe we had 70ish people in the discord which is a fuck ton but yeah almost all weren't fighters


And yet somehow this world *WE* were the HUGE evil big faction with our 20 total people out of which 13ish were fighters including those who only came out to even the numbers.
So this is why orca called me a bitch when one of our forager came out too to even the numbers against you guys when you fought along arcanum. Clearly I was always in the wrong all along.
Haha, fun times.

I'm so glad you guys were allied with Arcanum from the beginning and ozzy's group allied you too to even the numbers.
Surely having 50 extra people doesn't count, haha.


Snail I hope at least you are learning something out of this fucking bullshit in the end, cause everyone else seems to be a lost cause.
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Re: Prelude: World 15

Postby Dawidio123 » Wed Oct 04, 2023 6:39 pm

MightySheep wrote: I remember one fight me and raffeh fought all of Arcanum in literally the bottom left corner of the map in some horrible sled fight. We were on some exploration trip and they all ported in via a village teleport.


??? Literally a 3v2, our back up didn't come in time and when they came you were already down. Why lie? You only really fought derman, exsie and zob.

Edit: And on us being allied with AD from start, there was literally no agreement between us since the start and we didn't even have any of them kinned. Also we fought felix and some other guys multiple times (which resulted in me having to heal a wretched gore for like 2 weeks).
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Re: Prelude: World 15

Postby Moonpoppy » Wed Oct 04, 2023 7:21 pm

ChildhoodObesity wrote:our main group had a few so while there was 70ish total,


That is actually wild.

I literally remember hours of back and forth arguing between everyone over retarded numbers, and AD really did have some army of plebs (excluding their alliance of plebs). We use to meme about Felix purposely preventing people to come PvP because they would just let him down... i guess it was true!

I'm not surprised Trollex has left AD.
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