Game Development: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16.1

Postby Newbie53 » Sun Dec 07, 2025 7:20 am

@Jorb How about reducing Totem drying time till 3 hours.
Your player base of terrorists are going out of their way to hunt down and destroy all totems regardless of where they're placed, even deep in caves
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Re: Game Development: World 16.1

Postby Zephroze » Sun Dec 07, 2025 7:57 am

Newbie53 wrote:@Jorb How about reducing Totem drying time till 3 hours.
Your player base of terrorists are going out of their way to hunt down and destroy all totems regardless of where they're placed, even deep in caves


We ran really far away from our point of spawn and even went to another continent and haven't had any issues making our 10 leather or drying 2 claims. I agree with part of what you're saying but the claim needs to have a reasonable amount of dry time so you can bash it without having to break the thingpeace and use a siege RAM on 20 different claims when people grief by claiming everything around your base.
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Re: Game Development: World 16.1

Postby Newbie53 » Sun Dec 07, 2025 8:25 am

Zephroze wrote:
Newbie53 wrote:@Jorb How about reducing Totem drying time till 3 hours.
Your player base of terrorists are going out of their way to hunt down and destroy all totems regardless of where they're placed, even deep in caves


We ran really far away from our point of spawn and even went to another continent and haven't had any issues making our 10 leather or drying 2 claims. I agree with part of what you're saying but the claim needs to have a reasonable amount of dry time so you can bash it without having to break the thingpeace and use a siege RAM on 20 different claims when people grief by claiming everything around your base.


At the same time 5 hours is far too long as the game has psychopaths go go out of their way to hunt down and destroy every totem in existence to the point I''m starting to suspect location tracking hacks. I attempted 6 separate claims deep in 6 different caves and every single time they'd get destroyed within the last 2 hours and the 7th time I built in the middle of nowhere, far from anything and someone still found and destroyed it. I understand what you're saying, but the drying time is still far too long for the opening week
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Re: Game Development: World 16.1

Postby springyb » Sun Dec 07, 2025 10:56 am

Audiosmurf wrote:Okay, you're an idiot, hermits deserve it, never mind.


No he's just retarded don't blame hermits.
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Re: Game Development: World 16.1

Postby Zephroze » Sun Dec 07, 2025 11:44 am

Newbie53 wrote:
Zephroze wrote:
Newbie53 wrote:@Jorb How about reducing Totem drying time till 3 hours.
Your player base of terrorists are going out of their way to hunt down and destroy all totems regardless of where they're placed, even deep in caves


We ran really far away from our point of spawn and even went to another continent and haven't had any issues making our 10 leather or drying 2 claims. I agree with part of what you're saying but the claim needs to have a reasonable amount of dry time so you can bash it without having to break the thingpeace and use a siege RAM on 20 different claims when people grief by claiming everything around your base.


At the same time 5 hours is far too long as the game has psychopaths go go out of their way to hunt down and destroy every totem in existence to the point I''m starting to suspect location tracking hacks. I attempted 6 separate claims deep in 6 different caves and every single time they'd get destroyed within the last 2 hours and the 7th time I built in the middle of nowhere, far from anything and someone still found and destroyed it. I understand what you're saying, but the drying time is still far too long for the opening week


A lot of my allies got bopped too but I got pretty lucky I guess.
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Re: Game Development: World 16.1

Postby OIchi » Sun Dec 07, 2025 1:34 pm

Newbie53 wrote:At the same time 5 hours is far too long as the game has psychopaths go go out of their way to hunt down and destroy every totem in existence to the point I''m starting to suspect location tracking hacks. I attempted 6 separate claims deep in 6 different caves and every single time they'd get destroyed within the last 2 hours and the 7th time I built in the middle of nowhere, far from anything and someone still found and destroyed it. I understand what you're saying, but the drying time is still far too long for the opening week


I've placed 69 claims right away and all of them destroyed, so I placed another 230 claims in the middle of nowhere hidden behind trees and they still got found and destroyed. Drying time should be instant or at least 5 weeks.
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Re: Game Development: World 16.1

Postby Halbertz » Sun Dec 07, 2025 1:45 pm

Newbie53 wrote:
Zephroze wrote:
Newbie53 wrote:@Jorb How about reducing Totem drying time till 3 hours.
Your player base of terrorists are going out of their way to hunt down and destroy all totems regardless of where they're placed, even deep in caves


We ran really far away from our point of spawn and even went to another continent and haven't had any issues making our 10 leather or drying 2 claims. I agree with part of what you're saying but the claim needs to have a reasonable amount of dry time so you can bash it without having to break the thingpeace and use a siege RAM on 20 different claims when people grief by claiming everything around your base.


At the same time 5 hours is far too long as the game has psychopaths go go out of their way to hunt down and destroy every totem in existence to the point I''m starting to suspect location tracking hacks. I attempted 6 separate claims deep in 6 different caves and every single time they'd get destroyed within the last 2 hours and the 7th time I built in the middle of nowhere, far from anything and someone still found and destroyed it. I understand what you're saying, but the drying time is still far too long for the opening week

Ha ha. Git gud
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Re: Game Development: World 16.1

Postby widelec_szatana » Sun Dec 07, 2025 2:19 pm

6 million claims, never forget
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Re: Game Development: World 16.1

Postby sMartouts » Sun Dec 07, 2025 2:54 pm

widelec_szatana wrote:6 million claims, never forget

I ALMOST laughed at this obscure joke, but I suddenly remembered that you are p*lish and gagged instead, almost puking. Eww.
Make friends with the other buckets or try to escape the crab.
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I only said this sentence to log in. by keeko » 10 Oct 2038, 02:57
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Re: Game Development: World 16.1

Postby XBBW » Sun Dec 07, 2025 3:45 pm

Honestly the speed up game time is kind of nice. Not sure if curios are being studied faster too.
Also what things of world 16.1 have be implamented to world 16?
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