Game Development: Bench Crab

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bench Crab

Postby PastTime » Sat Jan 28, 2017 1:04 am

Well, the nidbane change is understandable for several players or groups... but completely bad for other players. Most hermits, newbies and peaceful groups keep in touch to trade, share hints and help each other from time to time. Now most of these people would think they don't need rage, because they're not planning to hurt anyone, it's their choice. But once they get killed by PKers, nobody can send a nidbane after the criminals, even the most powerful allies. This encourages additional LP grind, people will sit for another hours to get more LP for that one mighty skill.

But the funny thing is, when someone decides to form a posse and hunt down these criminals. They'll track them down and kill if they're lucky. Now these dead criminals can easily gather scents and send nidbanes after those who didn't want other players to get slaughtered. So in final result, it's not even worth hunting down the real bad guys, because there's a chance they'll send tons of nidbanes at you, for bringing the justice.

And to be quite honest, I doubt real griefers are going to be discouraged by this change. If someone bothers to waste his time making alts merely for the purpose of annoying his enemies, he'll do it anyway, because it's still safer and more efficient than engaging them in real combat.
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Re: Game Development: Bench Crab

Postby Onep » Sat Jan 28, 2017 1:10 am

You know, if some nab makes a murder nidbane to get revenge, it's probably going to be rubbish quality. It's not going to get a kill on any decent player. Your q8 metal, dreams and wax aren't going to do crap. Unless by some chance they never login.

The only way you kill someone with a murder nidbane is if you constantly spam multiples, and the way you're going do that is if you have some decent industry and multiple scents. And the easiest way to get multiple scents is my spamming naked alts to get murdered. Hence, why they nerfed it.

You guys are crying about something that never happened anyways. Whatever vindication you felt sending your shitty q8 murder nidbane was probably a minor inconvenience at best and a waste of what little resources your hypothetical nab has.
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Re: Game Development: Bench Crab

Postby RedKGB » Sat Jan 28, 2017 1:19 am

Onep wrote:q8 metal


I wish I had ql 8 metal. Still working with ql 5 metal. :)
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Re: Game Development: Bench Crab

Postby leanne69 » Sat Jan 28, 2017 4:15 pm

jorb wrote:Key Fixes
-----------------------
  • You can no longer inspect wild animals.

Can you tell us the idea behind this change? It was really helpful to help my mate to butcher without destroying the Q of the HQ mobs, now she'll have to do everything just to be safe. I can't see how this was gamebreaker.

Can you at least make us able to inspect DEAD wild animals?
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Re: Game Development: Bench Crab

Postby dunno6988 » Sat Jan 28, 2017 5:18 pm

I fucked up Jorb/Loftar tried to lift a container as a spirit, I guess there wasn't a animation or game code made for it as if scenario.
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Re: Game Development: Bench Crab

Postby Asgaroth22 » Sat Jan 28, 2017 8:38 pm

leanne69 wrote:
jorb wrote:Key Fixes
-----------------------
  • You can no longer inspect wild animals.

Can you tell us the idea behind this change? It was really helpful to help my mate to butcher without destroying the Q of the HQ mobs, now she'll have to do everything just to be safe. I can't see how this was gamebreaker.

Can you at least make us able to inspect DEAD wild animals?

I too would like some feedback on that
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Re: Game Development: Bench Crab

Postby MagicManICT » Sun Jan 29, 2017 1:01 am

Asgaroth22 wrote:
leanne69 wrote:Can you at least make us able to inspect DEAD wild animals?

I too would like some feedback on that

loftar wrote:
Potjeh wrote:At least let us inspect dead animals.

Sure, will consider.

http://www.havenandhearth.com/forum/pos ... 9&p=710523
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Re: Game Development: Bench Crab

Postby spawningmink » Sun Jan 29, 2017 1:19 am

id really like to hear the devs thoughts on how the entire playerbase hates combat discovery moves, why cant we buy skills to get the move like everyone wants
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Re: Game Development: Bench Crab

Postby Zeler » Sun Jan 29, 2017 1:28 am

spawningmink wrote:id really like to hear the devs thoughts on how the entire playerbase hates combat discovery moves, why cant we buy skills to get the move like everyone wants


Agreed. I can't even get fucking basic battle moves, not to even speak about getting them to 5.
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Re: Game Development: Bench Crab

Postby spawningmink » Sun Jan 29, 2017 1:34 am

Zeler wrote:
spawningmink wrote:id really like to hear the devs thoughts on how the entire playerbase hates combat discovery moves, why cant we buy skills to get the move like everyone wants


Agreed. I can't even get fucking basic battle moves, not to even speak about getting them to 5.

iv killed hundreds of animals and i only have chop as a damage move lmfao
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