Game Development: Stalking Garden

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stalking Garden

Postby jordancoles » Thu Jul 11, 2019 4:23 am

Bluebells at base quality are worse than most crafted curios and blueberry pies after mid-game aren't worth the hunger/satiations to eat

Removing blueberries from the garden pot list doesn't help noobs in trade unless they are trading locally with other noobs, which is rare this late into the world.

No developed character/village is going to be interested in your q13 blueberries. In legacy they kept their value because you could just hunger bot and eat as much food as you wanted to and therefore qualities didn't matter as much.

Hunger/satiations force you into eating the best and highest quality foods or into not eating anything at all
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Re: Game Development: Stalking Garden

Postby Ants » Thu Jul 11, 2019 4:25 am

No one has commented on the beans, so I will. I like the beans. Thanks, Jorbtar.

Kaios wrote:This is a terrible idea and I don't know why you keep bending over to make changes for some of these people when you know what they want to do. They want to make players quit the game, they want to destroy entire realms and villages and smash every object and kill every player inside.



Nice fearmongering btw.
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Re: Game Development: Stalking Garden

Postby Audiosmurf » Thu Jul 11, 2019 5:02 am

Beanshots when

How long do we guess the stalks take to grow? I wonder what the beans do.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
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Re: Game Development: Stalking Garden

Postby DDDsDD999 » Thu Jul 11, 2019 5:04 am

jordancoles wrote:Bluebells at base quality are worse than most crafted curios and blueberry pies after mid-game aren't worth the hunger/satiations to eat

Removing blueberries from the garden pot list doesn't help noobs in trade unless they are trading locally with other noobs, which is rare this late into the world.

No developed character/village is going to be interested in your q13 blueberries. In legacy they kept their value because you could just hunger bot and eat as much food as you wanted to and therefore qualities didn't matter as much.

Hunger/satiations force you into eating the best and highest quality foods or into not eating anything at all

In addition, qualities are so much higher because of crafting powercreep. Foraging just has no relevancy a few months into a world.
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Re: Game Development: Stalking Garden

Postby Ants » Thu Jul 11, 2019 5:22 am

DDDsDD999 wrote:
jordancoles wrote:Bluebells at base quality are worse than most crafted curios and blueberry pies after mid-game aren't worth the hunger/satiations to eat

Removing blueberries from the garden pot list doesn't help noobs in trade unless they are trading locally with other noobs, which is rare this late into the world.

No developed character/village is going to be interested in your q13 blueberries. In legacy they kept their value because you could just hunger bot and eat as much food as you wanted to and therefore qualities didn't matter as much.

Hunger/satiations force you into eating the best and highest quality foods or into not eating anything at all

In addition, qualities are so much higher because of crafting powercreep. Foraging just has no relevancy a few months into a world.

I like this idea Bunzy had to fix that:
MrBunzy wrote:An idea for foraged curios not being shit is to replace them with crafted curios that have foraged ingredients. For example, instead of studying edelweiss you could study bouquet of edelweiss which has string in recipe, or instead of studying flotsam you study shipwreck button, which has linseed oil. This allows quality to scale a bit more with industry so they will not simply become obsolete when crop/metal quality gets too high.


Audiosmurf wrote:Beanshots when

How long do we guess the stalks take to grow? I wonder what the beans do.

I'm just imagining running around collecting beans to make coffee like in mario and luigi superstar saga :lol:
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Re: Game Development: Stalking Garden

Postby Enjoyment_2 » Thu Jul 11, 2019 7:53 am

DDDsDD999 wrote:
jordancoles wrote:Bluebells at base quality are worse than most crafted curios and blueberry pies after mid-game aren't worth the hunger/satiations to eat

Removing blueberries from the garden pot list doesn't help noobs in trade unless they are trading locally with other noobs, which is rare this late into the world.

No developed character/village is going to be interested in your q13 blueberries. In legacy they kept their value because you could just hunger bot and eat as much food as you wanted to and therefore qualities didn't matter as much.

Hunger/satiations force you into eating the best and highest quality foods or into not eating anything at all

In addition, qualities are so much higher because of crafting powercreep. Foraging just has no relevancy a few months into a world.

okay, removing crafting next patch to make foraging better (c) jorb
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Re: Game Development: Stalking Garden

Postby jordancoles » Thu Jul 11, 2019 7:59 am

Enjoyment_2 wrote:
DDDsDD999 wrote:
jordancoles wrote:Bluebells at base quality are worse than most crafted curios and blueberry pies after mid-game aren't worth the hunger/satiations to eat

Removing blueberries from the garden pot list doesn't help noobs in trade unless they are trading locally with other noobs, which is rare this late into the world.

No developed character/village is going to be interested in your q13 blueberries. In legacy they kept their value because you could just hunger bot and eat as much food as you wanted to and therefore qualities didn't matter as much.

Hunger/satiations force you into eating the best and highest quality foods or into not eating anything at all

In addition, qualities are so much higher because of crafting powercreep. Foraging just has no relevancy a few months into a world.

okay, removing crafting next patch to make foraging better (c) jorb

You joke but idk man, watch what you say unless you really want it ..
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Stalking Garden

Postby WESKERBOY » Thu Jul 11, 2019 8:08 am

Thanks a lot for reverse n.n
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Re: Game Development: Stalking Garden

Postby jorb » Thu Jul 11, 2019 8:19 am

Aceb wrote:Even while changes were restored in that regard, I still didn't see any explanation or way of thinking why such changes were made in first place, making me glad that You did restore but also making me being very uneasy that it still looks like the toilet bowl was just closed and shit is still there.


Our analysis is that in-base autarky is a problem with the game. Self-contained and self-supporting bases reduce the need to get out and about, and with that also the dynamism of the game. Fewer encounters, fewer interactions with others, less multiplayer. Foraging used to be more of a reason to get out and about, but garden pots have reduced that need, and this was a big argument made against the pots when they were first released. Arguing from realism, blueberries (European) and chantrelles are not grown as crops to any large extent.

I am aware of the counter arguments (people would bot forage) and (low quality makes forage irrelevant) and (there are in-base replacements for a lot of the foods) and (people are heavily invested in the mechanic as it stood), and some of those were forcefully stated in this thread, and merit some consideration, and hence we re-evaluated. I maintain that the initial impulse was sound, and I do want to shift the balance more in favor of the wilderness, but can concede to making it a more gradual project.
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Re: Game Development: Stalking Garden

Postby CaveHermit » Thu Jul 11, 2019 8:29 am

Change lock on claims..... Noone care about some pots
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