Game Development: Haven & Hearth on Steam

Announcements about major changes in Haven & Hearth.

Re: Game Development: Haven & Hearth on Steam

Postby jorb » Mon Sep 30, 2024 3:59 pm

DDDsDD999 wrote:Personally, I think a steam audience would be much more interested in a longer term world.


I mean... it's not like you couldn't have a point here. Maybe steam should be long-term stable instead, and we should run quick and fast worlds here?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Haven & Hearth on Steam

Postby DonVelD » Mon Sep 30, 2024 4:01 pm

that sounds more interesting, personally
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
DonVelD
 
Posts: 1863
Joined: Sun Jun 11, 2017 12:37 pm
Location: @ your fenced base W/ a boar

Re: Game Development: Haven & Hearth on Steam

Postby pawnchito » Mon Sep 30, 2024 4:02 pm

azrid wrote:With short seasonal worlds you won't need to worry too much about developing an infinite grind endgame.
Steam server will be the new main server and old Haven will be the dead server.
This change feels like when legacy ended. The end of an era.
...



the players i know wont do much beyond a few tests on steam but a big selling point is that it is a permanent (in spirit) server. It will be interesting for sure to see how the pop settles. hopefully it goes well.

it wasnt clear the intent was to continue w15 development etc... that calms many nerves.
User avatar
pawnchito
 
Posts: 1107
Joined: Sat Apr 07, 2018 11:52 pm

Re: Game Development: Haven & Hearth on Steam

Postby Dawidio123 » Mon Sep 30, 2024 4:03 pm

And then let ppl on steam know that if they want shorter worlds there actually are, but you can't actually play them on steam, you have to go on this website, download an unchecked custom client not from workshop and then you have to make a new account that you have to verify. ¦]
Ngl, another issue that can come up from separating the ecosystems and yet 0 advantages to be seen.
Ingame: Shaki
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
Dawidio123
 
Posts: 1248
Joined: Wed Aug 31, 2011 11:48 pm
Location: In your ear

Re: Game Development: Haven & Hearth on Steam

Postby Ozzy126 » Mon Sep 30, 2024 4:04 pm

jpjpjpppjp wrote:Steam won't stop multiboxing, it will just be more difficult to setup. Multiboxing is always going to be a thing and so, the steam release should support it easily as well.
Multiboxing is only a thing because the game is designed to incentivize it with actions taking forever such as mining, paving, terraforming, etc...
You should be able to open Haven's Steam version and choose to login with how many different characters you want at the same time.
Multiboxing is just human botting.

Also people are underestimating burnout. If you release a new world ever 3-4 months, the starting period will be repeated a lot more times which will leave players to hate the early wipe as well.
More than 3-4 months is needed between wipes because it will just accumulate burnout throughout wipes and will not let any future wipe have any sort of HYPE into it. This results in fracturing the playerbase further as some people will just skip a wipe here and there.
Besides that, such short wipes ends up killing any point of playing for anyone that is looking for any sort of permanence of their actions in the world.

In short, wipes are fondly looked upon because they are rare. If you increase their frequency, the hype between wipes dies as well.
Look into other mmorpgs or extraction games for their wipe frequency.


"Unfortunately, due to spam-bots, we have had to restrict new users from posting links.
If you feel that posting a link is necessary, for example, to help debug a problem, consider posting the link in obfuscated form (eg. www dot havenandhearth dot com), which would not be useful to the spambots. Also keep in mind that posting images (using the [img] BBCode) is allowed, so long as the image is not also a link."

....

I *think* that still works. It's sort of a PITA but I am pretty sure it would work with a game as simple as H&H
You do not have the required permissions to view the files attached to this post.
Ozzy126
 
Posts: 3
Joined: Sat Mar 07, 2020 5:25 pm

Re: Game Development: Haven & Hearth on Steam

Postby heros101 » Mon Sep 30, 2024 4:05 pm

jorb wrote:
I mean... it's not like you couldn't have a point here. Maybe steam should be long-term stable instead, and we should run quick and fast worlds here?


Personally I think that would be the way to go
heros101
 
Posts: 16
Joined: Wed Apr 17, 2013 4:54 pm

Re: Game Development: Haven & Hearth on Steam

Postby Robben_DuMarsch » Mon Sep 30, 2024 4:06 pm

jorb wrote:
DDDsDD999 wrote:Personally, I think a steam audience would be much more interested in a longer term world.


I mean... it's not like you couldn't have a point here. Maybe steam should be long-term stable instead, and we should run quick and fast worlds here?


I admit we don't have data on this, but there are many other overwhelmingly successful games on steam with shorter season wipes in the 3-4 month range, like Path of Exile, and even shorter in the survival genre, like Rust.

On the other hand, there are two successful MMOs on steam that originally self published and then used F2P steam launches to get large influx of players (Albion and Eve Online), but both are nearly carbon copies of each other in their ingame economy, both heavily manually police botting, and Haven's economy and server lifespan resembles the former examples and has very little in common with the latter.
User avatar
Robben_DuMarsch
 
Posts: 2324
Joined: Wed Sep 28, 2011 2:58 am

Re: Game Development: Haven & Hearth on Steam

Postby DonVelD » Mon Sep 30, 2024 4:07 pm

heros101 wrote:
jorb wrote:
I mean... it's not like you couldn't have a point here. Maybe steam should be long-term stable instead, and we should run quick and fast worlds here?


Personally I think that would be the way to go

keep in mind that separating Haven into two versions is still very bad though
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
DonVelD
 
Posts: 1863
Joined: Sun Jun 11, 2017 12:37 pm
Location: @ your fenced base W/ a boar

Re: Game Development: Haven & Hearth on Steam

Postby DDDsDD999 » Mon Sep 30, 2024 4:08 pm

jorb wrote:
DDDsDD999 wrote:Personally, I think a steam audience would be much more interested in a longer term world.


I mean... it's not like you couldn't have a point here. Maybe steam should be long-term stable instead, and we should run quick and fast worlds here?

I think that would be highly preferential. The short-term worlds seem much more suited to veterans with burned-out neuro-receptors that already speed-run every world anyway.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5669
Joined: Fri Jul 02, 2010 12:31 am

Re: Game Development: Haven & Hearth on Steam

Postby heros101 » Mon Sep 30, 2024 4:08 pm

DonVelD wrote:
heros101 wrote:
jorb wrote:
I mean... it's not like you couldn't have a point here. Maybe steam should be long-term stable instead, and we should run quick and fast worlds here?


Personally I think that would be the way to go

keep in mind that separating Haven into two versions is still very bad though



Yeah agreed, but if we do not have options that way would be betetr i think?
heros101
 
Posts: 16
Joined: Wed Apr 17, 2013 4:54 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 53 guests