Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Pan_w_okularach wrote:I was expecting it to be clumsy I was expecting it to be half baked but I 'm still disappointed because I thought it's gonna be something entirely different this time, but it's the same old system. Target based combat, every attack has the same range and works the same exact way: it reduces opponents defence and has potential to deal damage if the defence is low, the opponent can use abilities to restore his defence. You just can't come up with a sophisticated combat system based on such a boring premise.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jordancoles wrote:Pan_w_okularach wrote:I was expecting it to be clumsy I was expecting it to be half baked but I 'm still disappointed because I thought it's gonna be something entirely different this time, but it's the same old system. Target based combat, every attack has the same range and works the same exact way: it reduces opponents defence and has potential to deal damage if the defence is low, the opponent can use abilities to restore his defence. You just can't come up with a sophisticated combat system based on such a boring premise.
I was hoping for directional combat as well. I think it was scrapped/delayed because custom clients/scripts could've given people an aiming advantage
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Ysh wrote:jordancoles wrote:Pan_w_okularach wrote:I was expecting it to be clumsy I was expecting it to be half baked but I 'm still disappointed because I thought it's gonna be something entirely different this time, but it's the same old system. Target based combat, every attack has the same range and works the same exact way: it reduces opponents defence and has potential to deal damage if the defence is low, the opponent can use abilities to restore his defence. You just can't come up with a sophisticated combat system based on such a boring premise.
I was hoping for directional combat as well. I think it was scrapped/delayed because custom clients/scripts could've given people an aiming advantage
I think it is possible to create system where pacing is slow so that this does not matters much. I think MMO is not good format for very twitch combat anyway.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
shubla wrote:Attack bar, defense bar, advantage and IP just work. Make combat great again. Restore the legacy system!
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
MagicManICT wrote:Sarge wrote:So a question especially to you PvP'ers:
If this running around strategy was not a consequence of the combat system, would you still want it or would you prefer a stationary system? OR, I guess, does it not actually even matter as long as the combat system is fair, balanced and interesting?
I'm probably wrong person to be answering this, but...
Most of the PvP I see in combat videos is people... running around, either chasing or being chased. Even the more fixed battles, such as the recent siege at Aurora, are people moving around, not just standing still.
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