jorb wrote:Aceb wrote:Even while changes were restored in that regard, I still didn't see any explanation or way of thinking why such changes were made in first place, making me glad that You did restore but also making me being very uneasy that it still looks like the toilet bowl was just closed and shit is still there.
Our analysis (
based on what?) is that in-base autarky is a problem with the game. Self-contained and self-supporting bases reduce the need to get out and about (
that's their (bases) purposes, yeah), and with that also the dynamism of the game. Fewer encounters, fewer interactions with others, less multiplayer (
so, maybe game needs more of them?). Foraging used to be more of a reason to get out and about (
until become useless because of not-worth forage), but garden pots have reduced that need (
not their fault though)), and this was a big argument made against the pots when they were first released. Arguing from realism (
really, realism in heaven as argument?), blueberries (European) and chantrelles are not grown as crops to any large extent.
I am aware of the counter arguments (people would bot forage) and (low quality makes forage irrelevant) and (there are in-base replacements for a lot of the foods) and (people are heavily invested in the mechanic as it stood), and some (
some?)of those were forcefully stated in this thread, and merit some consideration, and hence we re-evaluated. I maintain that the initial impulse was sound, and I do want to shift the balance more in favor of the wilderness, but can concede to making it a more gradual project (
so this will come back with the same way it was, just slower?).