Prelude: World 16

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16

Postby Nocturnal-Rainbows » Tue Oct 29, 2024 7:35 pm

Salt has always been the most problematic world resource. By a landslide.
I don't think anyone else has any issues with the other ones and I personally think every other world resource is spot on fine.
But salt? Come on man let's not fuck around with salt again. The world in which salt was added (and the world after if I recall) where I had to have alts logged at salt basins and monitor the times they would become harvestable was horrendous.
I do like some of the suggestions, like having it so salt basins appear randomly, get harvested, then disappear and show up elsewhere, that might be cool but at the same time maybe we should just rethink salt altogether. When it's good it's worth more than gold and it's overly beneficial to those who have the means to mass harvest it.

I know for a fact that if salt becomes good again, the WR alt deterrent that is in place will not be enough to stop people who want salt.
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Re: Prelude: World 16

Postby SavageFox » Tue Oct 29, 2024 8:22 pm

I think salt should give a wound which causes 10 points of damage and last for 12 hours and every time they eat salt it will stack another 10 damage so abusing salt would probably kill you

it would be something people will occasionally use but if they abuse it they won't be able to use their character that much

the formula should be also for every 1% of reduces hunger one damage of wounds and default could be 10% at quality 10
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Re: Prelude: World 16

Postby noindyfikator » Tue Oct 29, 2024 8:45 pm

jorb wrote:
Hesufo wrote:maybe have +2 FEPs count as 1.5 FEPs or something like that? Make them better still, just not doubly so.


One could, but it would introduce a weird constant in the otherwise mildly eloquent expression of the formula, which I dislike. Would be inclined to at least try this out before I introduce the constant.

As for salt, the buff is quite mild. I imagine there could be a Goldilocks zone.


No need to buff it, you need to understand - any mechanic that gives ability to lower hunger is not good for the game.

You introduced hunger to prevent fep spam, then you introduced salt to prevent hunger...
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Re: Prelude: World 16

Postby vatas » Tue Oct 29, 2024 8:48 pm

Pepper/salt wound unironically wouldn't be a problem if it stopped you from eating the stuff after the wound size is like 10% of your HHP.

Although even more more sensible way to prevent overconsumption would be to have a visible "Bum Burn" or "Salinity" -buff that increases as you consume said seasonings.
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Re: Prelude: World 16

Postby SnuggleSnail » Tue Oct 29, 2024 8:49 pm

Could make salt's hunger reduction scale with your stats compared to world leader. Very big hunger reduction if you're less than half the leader, basically nothing if you're within 20%.

Might get skewed a bit by miners needing to be very big with 10 all other stats tho, especially since this is a low stat world given how low the hunger ratios on food are
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Re: Prelude: World 16

Postby Avu » Tue Oct 29, 2024 9:04 pm

I liked the suggestion of making salt just be instantly used by the character that picks it. It solves most abuse cases and if the bonus is tempting enough it will even promote the pvp you all love so much.
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Re: Prelude: World 16

Postby caz » Tue Oct 29, 2024 9:05 pm

Avu wrote:I liked the suggestion of making salt just be instantly used by the character that picks it. It solves most abuse cases and if the bonus is tempting enough it will even promote the pvp you all love so much.

[lick salt basin] flower menu?
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Re: Prelude: World 16

Postby joojoo1975 » Tue Oct 29, 2024 9:07 pm

Avu wrote:I liked the suggestion of making salt just be instantly used by the character that picks it. It solves most abuse cases and if the bonus is tempting enough it will even promote the pvp you all love so much.


+1
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Re: Prelude: World 16

Postby SnuggleSnail » Tue Oct 29, 2024 9:11 pm

Avu wrote:I liked the suggestion of making salt just be instantly used by the character that picks it. It solves most abuse cases and if the bonus is tempting enough it will even promote the pvp you all love so much.


Feels crazy to be agreeing with Avu about something, but this would actually be pretty cool. Might suck for people with bad timezones if the reward is too strong but this would be fun
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Re: Prelude: World 16

Postby DakotaJameson » Tue Oct 29, 2024 9:28 pm

Zentetsuken wrote:Extremely helpful local resources will always be botted and altcamped.

If you are adamant on keeping it in the game, (and if it's possible), salt basins should completely disappear upon being harvested and new ones should randomly spawn throughout the world with each new moon. In fact, all local resources could use the same random/drifting type touch you have given quality nodes.


I like the idea of local resources random spawn, It makes experience events more meaningful as you're actually discovering the thing. It also means when you come across them you know they will still have something, instead of being perpetually empty as they are now.

Avu wrote:I liked the suggestion of making salt just be instantly used by the character that picks it. It solves most abuse cases and if the bonus is tempting enough it will even promote the pvp you all love so much.


This is also a good solution
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