Hingle_McCringle wrote:End World 16 and start World 17 with no chnages, just as always is done.
Start World 17.1, double LP. Gain, double FEP gain, half all world timers (mine pyres, smelting times, cheese, crafting, etc) reduce in game day to 4 hrs.
Make the world last 1-2 months and do all the crazy shit people are saying remove rawhide, weaken walls, make sieges easier, etc make the game play faster so if all gets fucked up you didnt spend 4 months or 6 months, go fast and break things
I would expect that a good chunk of the player base would split their time.
Edit: if you can have 2 worlds running at the same time why cant you have 3? Leave world 16 and do nothing to it ever again let it become.legacy 2.0, then have a 17 and 17.1
this,
if you wanna have concurrent worlds, give them wild and interesting mechanics instead of just changing how gates work, and it may just turn out some of those mechanics hold on to more players... otherwise it is just boring.
i know a few long time players aren't planning to invest any time in to w16.1 as it is seemingly pretty underwhelming at the moment, and a lot of suggestions from over the years have continued to be ignored. i'd understand if you had announced the world and asked for suggestions a few months ago, but waiting a literal month before launch is wild.
like poe leagues used to have completely new content/mechanics and the most liked stuff stayed in future leagues. even salem had 'expeditions' with weird new content??
and consider utilising 'polls' or actual survey forms that can accept votes from verified accounts before implementing big changes to 'stable' worlds






