Game Development: World 16.2

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16.2

Postby sylviavalentijn » Mon Aug 17, 2026 6:14 am

10k rage is whatever wish it was even cheaper or just free because i had 2 spit dribbling retards come and bash my totem day 0 and i had 0 possible recourse because i didn't pool every single bit of LP into rushing rage. what is the point of even showing players the shove action if you cant even interrupt someone bashing your shit. why do we balance the game around retards who program bots to exploit every possible feature you add
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Re: Game Development: World 16.2

Postby ForellyGin » Mon Aug 17, 2026 8:42 am

It’s Day 3 of World 16.2, with 430 players online; thanks to the developers for the changes aimed at improving "big village" gameplay. Small, solo hermits will—without exception—suffer due to the easier accumulation of rage points, the nerfed ranged hunting, and those drastic changes that I hope will be removed after this world and never reintroduced. I’m sitting this world out because there’s nothing to do in it.

I really like this game, but the direction it’s taking isn't to my liking—I imagine there are others who feel the same way. I hope the developers continue to create interesting updates and worlds, but unfortunately, I’ll be sitting this one out.
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Re: Game Development: World 16.2

Postby Kaios » Mon Aug 17, 2026 10:51 am

sylviavalentijn wrote:10k rage is whatever wish it was even cheaper or just free because i had 2 spit dribbling retards come and bash my totem day 0 and i had 0 possible recourse because i didn't pool every single bit of LP into rushing rage. what is the point of even showing players the shove action if you cant even interrupt someone bashing your shit. why do we balance the game around retards who program bots to exploit every possible feature you add


Does a claim need to be active before you can aggro someone on it? I can't remember if that is the case. If it does I think that should be changed to work while the claim is inactive too, as well as allowing actions like pushing without the use of criminal acts while you are on your own claim or a claim with appropriate permissions (whether they are active or not). I'd be interested to see how a world would go if for the first 1-3 days or so the rage skill was inaccessible and aggressive actions could only be performed from/near claims.
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Re: Game Development: World 16.2

Postby Rebs » Mon Aug 17, 2026 1:44 pm

clearly everyone here has forgotten that people have always been able to get vandal before palisade walls were dry. this change makes zero difference but giving them a bigger time window.
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Re: Game Development: World 16.2

Postby ospamiha » Mon Aug 17, 2026 2:17 pm

PvP in this game is the worst mechanics.
And now it's even worse. I hope there will never be such worlds again
Our game is the best thing that has happened to the gaming industry. For some reason the developer does not listen to the players, but to the 1% of toxic retards that discourage a huge part of the audience from playing
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Re: Game Development: World 16.2

Postby Audiosmurf » Mon Aug 17, 2026 2:40 pm

I think there's probably an argument to be made for having black skills locked behind a certain total LP gained
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Re: Game Development: World 16.2

Postby stchristopher » Mon Aug 17, 2026 2:47 pm

ospamiha wrote:PvP in this game is the worst mechanics.
And now it's even worse. I hope there will never be such worlds again
Our game is the best thing that has happened to the gaming industry. For some reason the developer does not listen to the players, but to the 1% of toxic retards that discourage a huge part of the audience from playing


I know I have complained a lot about PVP on the forums but I must be honest after playing since start, this change was very minor to be fair. I thought it was gonna be a bloodbath but thanks to the fact that the world size was huge it hasn't impacted hermits as much as I think it would've if the continent size was smaller. With that being said, I agree that it's pretty sad to see devs totally ignore PVE community in this game with the focus, it really brings zero change. Wether it's 10k or 50k isn't a deciding factor at all if people are gonna run up and beat you day 2-3. The issue is that changing these numbers are basically pointless, cause it doesnt change the fact that the combat system in this game is in dire need of reform. If combat would've contain any other skill other than knowledge about combat moves and how to run with 20 waterflasks, even I would've enjoy PVP in this. The idea itself is novel and great but with the current system you might aswell focus on the PVE experience cause Jorb and Loftar already nailed that.
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Re: Game Development: World 16.2

Postby DDDsDD999 » Mon Aug 17, 2026 3:12 pm

Rebs wrote:clearly everyone here has forgotten that people have always been able to get vandal before palisade walls were dry. this change makes zero difference but giving them a bigger time window.

16.1 it was nigh impossible because of the speed up. A lot of vandal rushing is just questing. Also every world before 16, most groups knew to just put a pclaim in front of a cave to not get raided, but jorb removed it and did nothing to give any early game safety.
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Re: Game Development: World 16.2

Postby zebad » Mon Aug 17, 2026 5:19 pm

Jorb, FUCK YOU.
you completely ruined this game.
I try to play every world, but the few people who run around griefing everyone else because you seem to get of on people's pain means i wont keep playing.
You are lucky you live on the other side of the world...I havent been this angry in a long time, and you and your stupid PVP cock gagging can get fucked
I hope Russia invades your country and makes you a cuck slave.
once again.,...shove a giant dick down your throat until you fucking die you imbecile.
respectully,
a former player
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Re: Game Development: World 16.2

Postby Audiosmurf » Mon Aug 17, 2026 5:24 pm

Very gay post I'm a little uhhh flustered :oops:
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