Game Development: Death

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Re: Game Development: Death

Postby xTrainx » Wed Jan 27, 2016 7:55 pm

pedorlee wrote:Ive got a small theory about fate curios.
I only see them with chars i play a lot with. In my main account i use to see boletes outside the bwall, and when this winter we could play for free i dedicated a lot of time playing with my foragers, that are in a non payed account. I could find one edelweiss.
Probably its related with the amount of hours played a week with one char. Does anybody here finds them with 7 hours*week accounts?

i havent seem boletes in ages, my acc is free
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Re: Game Development: Death

Postby LadyV » Wed Jan 27, 2016 8:35 pm

I've seen and collected many Boletes and i play a free account. I just think they are more rare than they used to be.
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Re: Game Development: Death

Postby DaniAngione » Wed Jan 27, 2016 8:46 pm

I never "find" boletes.

I mean, while walking or something like that. I've noticed that every bolete I get is simply there when I log in. Not sure if a coincidence or not, but it's always like that... like once a week or 10 days or so... I log in and there is a bolete outside.
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Re: Game Development: Death

Postby Astarisk » Wed Jan 27, 2016 8:52 pm

I just treat fated items like they don't exist in the game at all, since the start of the world I've found a handful of boletes, one flotsam, one edel, and no bluebells. :roll:
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Re: Game Development: Death

Postby DaniAngione » Wed Jan 27, 2016 8:54 pm

Astarisk wrote:I just treat fated items like they don't exist in the game at all, since the start of the world I've found a handful of boletes, one flotsam, one edel, and no bluebells. :roll:


I never found an edel or bluebell, I did find dozens of flotsam, though.
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Re: Game Development: Death

Postby dafels » Wed Jan 27, 2016 9:00 pm

DaniAngione wrote:
Astarisk wrote:I just treat fated items like they don't exist in the game at all, since the start of the world I've found a handful of boletes, one flotsam, one edel, and no bluebells. :roll:


I never found an edel or bluebell, I did find dozens of flotsam, though.


I have only found a floatsam and four leaf clover during my playtime.
Been ignoring fate also, just sad that there is no initiative to go foraging and hunting.
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Re: Game Development: Death

Postby Shrapnelx » Wed Jan 27, 2016 9:00 pm

DaniAngione wrote:
Astarisk wrote:I just treat fated items like they don't exist in the game at all, since the start of the world I've found a handful of boletes, one flotsam, one edel, and no bluebells. :roll:


I never found an edel or bluebell, I did find dozens of flotsam, though.


Didnt Jorb say something about chars being randomly attuned to getting more of a certain fate curio than others? my char gets way more Bloated Boawhatervers and ive only gotten one Bluebell and a Pearl.
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Re: Game Development: Death

Postby stya » Wed Jan 27, 2016 9:03 pm

jorb wrote:
strpk0 wrote:Which is why people used to brickwall their mountains, even without a system like that in place. The pattern here is that in order to make content that is directly aimed towards fighting bots you have to keep changing a lot of things about the game, and I don't think it's worthwhile nor interesting to the players to do that IMO.


In that case, though, I'd rather remove things like Edelweiß from the game.


jorb wrote:I think it works ok for less important resources, but when people start walling off areas to run their scripts, then that is clearly a sign of a broken mechanic.


Most of the mountains now probably just can't be walled off due to leveling limitations and mountain size, it might be worth a try now in this world?
It is quite easy to see here: http://map.apxeolog.com/

Mountains seem to have like roughly 100-200 times the size of an average village

I don't think people will invest enough time and ressources to wall off mountains like these, it would take probably tens of thousands of bricks, if not hundreds of thousands, plus hundreds of wrought iron.
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Re: Game Development: Death

Postby ramones » Wed Jan 27, 2016 10:09 pm

Why would you even try to wall the mountain in now? You wont get edels, cause fate = shit, crowns are useless, and you get glimmer from mines. Its just not worth.
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Re: Game Development: Death

Postby Kaios » Wed Jan 27, 2016 10:16 pm

stya wrote:I don't think people will invest enough time and ressources to wall off mountains like these, it would take probably tens of thousands of bricks, if not hundreds of thousands, plus hundreds of wrought iron.


People wouldn't, bots would.
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