Game Development: World 16, with Steam

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16, with Steam

Postby LaserSaysPew » Thu Oct 03, 2024 2:34 pm

loftar wrote:What kind of "addressing", more precisely, is it that you'd like to see? Also, where would you draw the line? Do you make a distinction between "pick nearest herb" or "close nearest gate" bots, drinking scripts, farming bots, the built-in autoharvest action, foraging bots, surveillance alts, &c? Just curious. If I gave you admin access, what would you do?


You could sort automations by the amount of actions performed per button pressed. Pick a herb - 1-2 actions? Okay. Foraging bot walking around doing 10s-100s of actions - botting, not ok. Something like this.
Also, autoequip bunny slippers on bunny click - bad, 0 buttons clicked for those actions. Hotkey to equip slippers - ok, low button/action ratio + there is now possibility of making an error which is a skill issue instead of just straight up advantage.

Idea for a video:
Compilation of deaths by different sources. First person experience. Dies to pvp, mauled by a bear, dies to pvp, cavein, pvp, drowns, pvp, troll, angler, pvp, pvp, pvp, then suddely a KO instead of death with something like "Oh, this guy survived! He'll have to heal those, though..." and a screen with lots of wounds, beaver dungeon, pvp, mammoth spit. Video gradually speeds up.
Something like this. It will attract the right crowd.
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Re: Game Development: World 16, with Steam

Postby Mepp » Thu Oct 03, 2024 2:52 pm

I can tell whether a player is using bots or not from looking at their base for one millisecond.
Maybe playing multiple characters at the same time could also be an indicator but idk.
Is that not evidence enough to ban someone? There are probably tons of ways to detect botting. At least ban the obvious 24/7 bots that have like 50 characters. There are many people here that would love to be a in-game moderator (for free).
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Re: Game Development: World 16, with Steam

Postby NknightN » Thu Oct 03, 2024 3:27 pm

LaserSaysPew wrote:
loftar wrote:What kind of "addressing", more precisely, is it that you'd like to see? Also, where would you draw the line? Do you make a distinction between "pick nearest herb" or "close nearest gate" bots, drinking scripts, farming bots, the built-in autoharvest action, foraging bots, surveillance alts, &c? Just curious. If I gave you admin access, what would you do?


You could sort automations by the amount of actions performed per button pressed. Pick a herb - 1-2 actions? Okay. Foraging bot walking around doing 10s-100s of actions - botting, not ok. Something like this.
Also, autoequip bunny slippers on bunny click - bad, 0 buttons clicked for those actions. Hotkey to equip slippers - ok, low button/action ratio + there is now possibility of making an error which is a skill issue instead of just straight up advantage.

Idea for a video:
Compilation of deaths by different sources. First person experience. Dies to pvp, mauled by a bear, dies to pvp, cavein, pvp, drowns, pvp, troll, angler, pvp, pvp, pvp, then suddely a KO instead of death with something like "Oh, this guy survived! He'll have to heal those, though..." and a screen with lots of wounds, beaver dungeon, pvp, mammoth spit. Video gradually speeds up.
Something like this. It will attract the right crowd.



That's cool + add some fun music and the way Homer Simpson says "d'oh." It might be funny and ironic.
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Re: Game Development: World 16, with Steam

Postby Dawidio123 » Thu Oct 03, 2024 3:30 pm

Mepp wrote:There are many people here that would love to be a in-game moderator (for free).

And yet the types who want to be a moderator shouldn't be a moderator.
Ingame: Shaki
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Re: Game Development: World 16, with Steam

Postby Audiosmurf » Thu Oct 03, 2024 3:32 pm

Dawidio123 wrote:
Mepp wrote:There are many people here that would love to be a in-game moderator (for free).

And yet the types who want to be a moderator shouldn't be a moderator.

Yes I should
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Game Development: World 16, with Steam

Postby Anton7890 » Thu Oct 03, 2024 4:47 pm

LaserSaysPew wrote:
loftar wrote:What kind of "addressing", more precisely, is it that you'd like to see? Also, where would you draw the line? Do you make a distinction between "pick nearest herb" or "close nearest gate" bots, drinking scripts, farming bots, the built-in autoharvest action, foraging bots, surveillance alts, &c? Just curious. If I gave you admin access, what would you do?


You could sort automations by the amount of actions performed per button pressed. Pick a herb - 1-2 actions? Okay. Foraging bot walking around doing 10s-100s of actions - botting, not ok. Something like this.
Also, autoequip bunny slippers on bunny click - bad, 0 buttons clicked for those actions. Hotkey to equip slippers - ok, low button/action ratio + there is now possibility of making an error which is a skill issue instead of just straight up advantage.

Idea for a video:
Compilation of deaths by different sources. First person experience. Dies to pvp, mauled by a bear, dies to pvp, cavein, pvp, drowns, pvp, troll, angler, pvp, pvp, pvp, then suddely a KO instead of death with something like "Oh, this guy survived! He'll have to heal those, though..." and a screen with lots of wounds, beaver dungeon, pvp, mammoth spit. Video gradually speeds up.
Something like this. It will attract the right crowd.
hey hey people, I'm Anton and I'm a forest bum :D
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Re: Game Development: World 16, with Steam

Postby Anton7890 » Thu Oct 03, 2024 4:48 pm

my music business will not be broken!
(if you need a musician for your party, my discord is anton7890, I accept either currency or things as payment, I will play the music you want)
hey hey people, I'm Anton and I'm a forest bum :D
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Re: Game Development: World 16, with Steam

Postby Pucini007 » Thu Oct 03, 2024 5:48 pm

Change the combat system for the mammoth and the orca.
The fight with the Mammoth looks like this: just throw it into a previously prepared trap with a small hole in the palisade to hit it with a spear behind a narrow passage, which means that 1 person is able to kill the Mammoth at a very early stage of the world. Make the Mammoth have area attacks (Shock/Stomping) with a greater range than weapons and to deal damage only to players but not to objects such as palisade or buildings. The fight with the Mammoth would have to take place in Melee with several experienced warriors. To limit the fight from the boat, make it so that if the Mammoth cannot use an attack, it always uses (Shock/Stomping) or spits from the Trunk with a ranged attack. The Mammoth should be the pinnacle of achievement due to its meat, skin and Bones.

This also applies to hunting an Orca or Cachalot, escaping to the shallows/shallows and hitting it until it falls, just like with a spear/B12. Give these Mammals a boost of energy by giving them an Area Attack (Water Wave, Scream) so that it deals damage to the Ship or the Player alternately.

Make sure these Animals don't allow themselves to be beaten in the face with impunity.
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Re: Game Development: World 16, with Steam

Postby pbbllt » Thu Oct 03, 2024 5:52 pm

jorb wrote:We are eager to accept contributions to the game's Storefront page on Steam, in terms of screenshots and/or videos, especially content which displays large groups of players and or impressive villages and constructions. Do note that we need content that is larpy and aesthetic in order to be able to use it. Prefer the default camera, shadows on, &c. Please and thank you!


Shambhala humbly presents:

Image

Image
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Re: Game Development: World 16, with Steam

Postby Audiosmurf » Thu Oct 03, 2024 5:57 pm

pbbllt wrote:
jorb wrote:We are eager to accept contributions to the game's Storefront page on Steam, in terms of screenshots and/or videos, especially content which displays large groups of players and or impressive villages and constructions. Do note that we need content that is larpy and aesthetic in order to be able to use it. Prefer the default camera, shadows on, &c. Please and thank you!


Shambhala humbly presents:

Image

Image

Holy shit noice
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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