Prelude: World 16.1

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.1

Postby caz » Sat Nov 08, 2025 7:53 pm

Vladichka wrote:Since we all post ideas that Jorb will not read, I'll join
1. Make any form of fasttravel except traveling back to your hearthfire apply a 20 rl minutes debuff (debatable, 20 minutes might be too low, but we have to staet somewhere) that prevents you from initiating combat with other players. This debuff resets when you travel to your hearthfire. You can still get attacked after you fast travel, but you can't attack.
2. Fast travel for wagons, somehow we can teleport knarrs around, but crossing rivers with wagons is impossible, what's up with that?

So u wanna port in to a thingwall, guy runs on screen and aggros you and you can't fight back?
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Re: Prelude: World 16.1

Postby Audiosmurf » Sat Nov 08, 2025 8:56 pm

Asian women eats with branches
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Prelude: World 16.1

Postby Jenno » Sat Nov 08, 2025 9:13 pm

To align winter and Christmas, W16.1 must start one-third into the summer season. :!:
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Re: Prelude: World 16.1

Postby Vladichka » Sat Nov 08, 2025 9:45 pm

caz wrote:
Vladichka wrote:Since we all post ideas that Jorb will not read, I'll join
1. Make any form of fasttravel except traveling back to your hearthfire apply a 20 rl minutes debuff (debatable, 20 minutes might be too low, but we have to staet somewhere) that prevents you from initiating combat with other players. This debuff resets when you travel to your hearthfire. You can still get attacked after you fast travel, but you can't attack.
2. Fast travel for wagons, somehow we can teleport knarrs around, but crossing rivers with wagons is impossible, what's up with that?

So u wanna port in to a thingwall, guy runs on screen and aggros you and you can't fight back?

You can fight back, but you can't aggro or have other people who jump via thingwall join.
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Re: Prelude: World 16.1

Postby Dawidio123 » Sat Nov 08, 2025 10:09 pm

Vladichka wrote:You can fight back, but you can't aggro or have other people who jump via thingwall join.

Sorry guys i can't come and help you out, yes i know you got attacked near our walls but i just jumped to a market and now i'm cucked out of gameplay for X amount of time.
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Re: Prelude: World 16.1

Postby LaserSaysPew » Sat Nov 08, 2025 10:18 pm

Dawidio123 wrote:
Vladichka wrote:You can fight back, but you can't aggro or have other people who jump via thingwall join.

Sorry guys i can't come and help you out, yes i know you got attacked near our walls but i just jumped to a market and now i'm cucked out of gameplay for X amount of time.


Vladichka wrote:This debuff resets when you travel to your hearthfire.
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Re: Prelude: World 16.1

Postby Dawidio123 » Sat Nov 08, 2025 10:20 pm

LaserSaysPew wrote:
Dawidio123 wrote:
Vladichka wrote:You can fight back, but you can't aggro or have other people who jump via thingwall join.

Sorry guys i can't come and help you out, yes i know you got attacked near our walls but i just jumped to a market and now i'm cucked out of gameplay for X amount of time.


Vladichka wrote:This debuff resets when you travel to your hearthfire.

Oh sorry i didn't read that. Let me go again.
Sorry guys give me 15 seconds to place my hearthfire in the thingwall palisade so i can reset the debuff that cucks me out of gameplay.
Also honestly, it really doesn't matter. You port into a fight you are getting aggro'd, no matter what, most people will just aggro you to stack coins on your zigzags and take aims. You port to bonk a hermit (lmao cuck) you are either not needed or you can go ahead and pick speedboosts on a horse or something.
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Re: Prelude: World 16.1

Postby LaserSaysPew » Sat Nov 08, 2025 10:24 pm

Dawidio123 wrote:Sorry guys give me 15 seconds to place my hearthfire in the thingwall palisade so i can reset the debuff that cucks me out of gameplay.
Also honestly, it really doesn't matter. You port into a fight you are getting aggro'd, no matter what, most people will just aggro you to stack coins on your zigzags and take aims. You port to bonk a hermit (lmao cuck) you are either not needed or you can go ahead and pick speedboosts on a horse or something.


Easy, reset works only on hfs older than 8 hours.
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Re: Prelude: World 16.1

Postby Dawidio123 » Sat Nov 08, 2025 10:27 pm

LaserSaysPew wrote:
Dawidio123 wrote:Sorry guys give me 15 seconds to place my hearthfire in the thingwall palisade so i can reset the debuff that cucks me out of gameplay.
Also honestly, it really doesn't matter. You port into a fight you are getting aggro'd, no matter what, most people will just aggro you to stack coins on your zigzags and take aims. You port to bonk a hermit (lmao cuck) you are either not needed or you can go ahead and pick speedboosts on a horse or something.


Easy, reset works only on hfs older than 8 hours.

I mean look i'm all for nerfing fast travel all over the world, but also I don't think cucking people out of aggro does anything relevant. If you can't be annoying enough to be worth aggroing over you are lacking.
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Re: Prelude: World 16.1

Postby Vladichka » Sat Nov 08, 2025 10:34 pm

Dawidio123 wrote:Also honestly, it really doesn't matter. You port into a fight you are getting aggro'd, no matter what, most people will just aggro you to stack coins on your zigzags and take aims. You port to bonk a hermit (lmao cuck) you are either not needed or you can go ahead and pick speedboosts on a horse or something.

It does matter. Either 3 people cover like ~10 thingwalls and gank every passing hermit, or they cover 1 thingwall. But I'm sure you will make another excuse how it's bad for hermits.
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