Avu wrote:I liked the suggestion of making salt just be instantly used by the character that picks it. It solves most abuse cases and if the bonus is tempting enough it will even promote the pvp you all love so much.
This.

Avu wrote:I liked the suggestion of making salt just be instantly used by the character that picks it. It solves most abuse cases and if the bonus is tempting enough it will even promote the pvp you all love so much.
Vladichka wrote:l would make salt a spice that increases the highest FEP and reduces other FEPs, making food cleaner. And increase salt yield or make salt basins more common.
Jorbtar wrote:Reduced Animal feed requirements by 25%..
Potjeh wrote:Animal feed reduction doesn't go far enough. You still need enormous herds to increase stats so you'll still spend half your playtime filling troughs. Individual animals eating less just means you'll have a couple more animals in the herd.
IMO the main issue is that the RNG spread on stat increases is too big for how many stats there are. I think stat rolls should be a 50/50 thing, ie you either get +15 or +30 on any one roll, and nothing in between.
Also pregnant animals eating 4x more is way too much, make it like 1/4 more instead.
factnfiction101 wrote:^I agree with this guy.
Potjeh wrote:You still need enormous herds to increase stats so you'll still spend half your playtime filling troughs
noindyfikator wrote:Jorbtar wrote:Reduced Animal feed requirements by 25%..
very good change, animals were eating like trucks
Robben_DuMarsch wrote:noindyfikator wrote:Jorbtar wrote:Reduced Animal feed requirements by 25%..
very good change, animals were eating like trucks
Trucks eat food in Poland? Magical place.
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