Prelude: World 16.2

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16.2

Postby Nightdawg » Mon Jul 27, 2026 6:25 pm

magnet wrote:Also (unironically) decent chance of black people bc you guys hammered that in the devstream chat hard enough


it took jorb 9 years to add black hair, after he explicitly said "will look at this" in 2017
jorb wrote:I do not want to over-promise or hype up stuff that could be months out.

"Our primary development direction is toward object-controlled-objects"
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Re: Prelude: World 16.2

Postby Luno » Mon Jul 27, 2026 11:35 pm

QueueSS wrote:
Anvil empires looks really fun but i don't get the sense that its that similar to haven?


Only in theme and in being a sandbox mmo with pvp and siege, also being low fantasy, etc. It's not something that woudl replace Haven for everyone though, no.
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Re: Prelude: World 16.2

Postby vipes » Mon Jul 27, 2026 11:54 pm

Five lines of patch notes and you people gobble it up and renew your gold subs.

Remember to post 100 pages of suggestions for jorb and loftar again, I'm sure they'll totally read them this time.
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Re: Prelude: World 16.2

Postby pagsiu » Tue Jul 28, 2026 1:09 am

vipes wrote:Five lines of patch notes and you people gobble it up and renew your gold subs.

Remember to post 100 pages of suggestions for jorb and loftar again, I'm sure they'll totally read them this time.

Yeah, I like the game as it is. Would resub even with 0 patch notes.
Marking forum read since World 2.
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Re: Prelude: World 16.2

Postby Nightdawg » Tue Jul 28, 2026 6:05 am

vipes wrote:Five lines of patch notes and you people gobble it up and renew your gold subs.

Remember to post 100 pages of suggestions for jorb and loftar again, I'm sure they'll totally read them this time.


*They hated him for speaking facts*
jorb wrote:I do not want to over-promise or hype up stuff that could be months out.

"Our primary development direction is toward object-controlled-objects"
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Re: Prelude: World 16.2

Postby DDDsDD999 » Tue Jul 28, 2026 7:47 am

vipes wrote:Five lines of patch notes and you people gobble it up and renew your gold subs.

Remember to post 100 pages of suggestions for jorb and loftar again, I'm sure they'll totally read them this time.

There's 2 C&I threads that got any responses and one of them is "why you are retarded (and bald)". Everyone besides hermits/chatgpt is mocking them.
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Re: Prelude: World 16.2

Postby sMartins » Tue Jul 28, 2026 8:34 am

Literally everyone?
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Re: Prelude: World 16.2

Postby Grumpkin » Wed Jul 29, 2026 9:47 pm

Got any plans for 16.2?
I'm going to play one character only. I don't enjoy managing alts. I won't be participating in the rat-race only to burn out after a few weeks. I will try to befriend neighbors to have players to trade with. LARPmaxxing as a hermit.
Let's see how it goes. I'm tired of repeating the same playstyle every world.

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Re: Prelude: World 16.2

Postby dUmbins » Thu Jul 30, 2026 1:36 am

sMartins wrote:Literally everyone?

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I have crabs.
I'd hardly call anything the 120 Days of Sodom of our times. » special thanks to nutters
I only logged in to mark the forums read. by jorb » 2 Dec 2025, 06:07
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Re: Prelude: World 16.2

Postby vatas » Thu Jul 30, 2026 5:10 am

Trying to revamp the combat system is probably a waste of time, but there are few "pain-points" could perhaps be addressed with relatively simple changes: the one I have in mind is the lack of accessible/guaranteed Red Defense, with the problem being that if someone manages to get Quick Barrage or Full Circle very early, they have a near-gamebreaking ability to apply an opening that most people can't reduce, at all. Of course those moves (and the Red Defenses) can be propagated through Combat Instructions, but it will take at least 8 hours for the first hides to dry and even longer until dry hide becomes abundant.

More complex on-boarding help: add warrior spirits in Valhalla that a player can talk to, with an option to "chase me for practice" - obviously it would be a lot of work to make a bot that chases like a real player, but surely it could be made to simulate it close enough that if you figure out how to escape from it, you have fundamentals for a real PvP scenario as well?
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