burgingham wrote:Maybe this isn't even solvable in a good way with just two people developing the game and we have to accept that it is what it is.
It's solvable by a one-man development team. You're not going to be able to enforce a "no bot" rule with a small team, let alone develop anything that can detect and stop them at the server level, but you can at least ensure people aren't running bots 24/7 to get the real advantages. Simply make sure nobody is AFK while running their scripts or they get banned from even logging into the game for 24/168 (week)/permanently. No, it won't stop people from running bots, but it'll cut down on the autocurios and such that do give real advantage to using bots over manually managing the game. It won't take but a couple of bans before people get the message.*
Thing is, we have a game with open PvP and permadeath. It's well within the players' ability to stop botting, or at least it should be. The problem is that it's just too much of a pain to drop the wall of anyone that does abuse the bots. Add on top of that anything that makes new players safe makes the bots safe. Anything that makes it easier to kill bots in game puts everyone else at greater risk.
*The one game I played with this sort of rule was zero tolerance. If you were running a script to do farming, mining, or such, even if you had to get up for only a minute and stopped the script, it was better to log out than go AFK as the sole developer would inevitably drop by to say "hello" while you were AFK.