Sevenless wrote:I don't think questing needs to be changed as much
Sevenless wrote:not something you really need to do between bites.
How you saying "questing is bad" and "leave it be" in one sentence?
Sevenless wrote:I don't think questing needs to be changed as much
Sevenless wrote:not something you really need to do between bites.
Harthel wrote:I like this idea of meal charges. +1
SnuggleSnail wrote:Food balance doesn't matter anymore, at all.
Sevenless wrote:I've long argued against the hunger mechanic for various reasons, and suggested various replacements (I'm mostly in favour of removing hunger and leaning into satiations entirely). But if we're keeping the hunger mechanic and using this new implementation salt needs a minor rework.
Could salt be retooled into a hunger prevention buff? That way at least you can eat all your salt then go feast instead of having to eat 3 pieces of food, eat salt, eat three pieces of food, eat salt.
Ultimately you still want to eat salt at the very top of the food % bonus, but that's true without the change I'm suggesting too. I don't think questing needs to be changed as much since it's a fairly long time commitment to go out questing, not something you really need to do between bites.
ThorleifCleaver wrote:Sevenless wrote:I've long argued against the hunger mechanic for various reasons, and suggested various replacements (I'm mostly in favour of removing hunger and leaning into satiations entirely). But if we're keeping the hunger mechanic and using this new implementation salt needs a minor rework.
Could salt be retooled into a hunger prevention buff? That way at least you can eat all your salt then go feast instead of having to eat 3 pieces of food, eat salt, eat three pieces of food, eat salt.
Ultimately you still want to eat salt at the very top of the food % bonus, but that's true without the change I'm suggesting too. I don't think questing needs to be changed as much since it's a fairly long time commitment to go out questing, not something you really need to do between bites.
+1
Whatever system gets implemented, it shout NOT be one that rewards tedious micromanagement of eating. The "elegant" new hunger system as now described sounds like it would encourage many smaller meals spread out, meaning tedium and wasting of time that could otherwise be spent enjoying the game. This is a sandbox game, with many different activities, the raising to stats being only one among many. Ideally, this activity would be something you do, benefit from, then revisit LATER, after time has passed and you go do other activities provided by the game. While flawed in many ways, the tiered system at least encouraged taking a break, though questing and salt impacted that. You know what? Put the tiers back and do what Sevenless says, making salt operate like a hunger prevention buff similar to the satiation buff provided by drinks. Make questing work the same way, occasionally offering a similar buff that, once applied to your character, lasts until it is used and prevents the acquisition of another one. But, please, don't reward micromanagement. Why does everything have to be so goddamn tedious?